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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: walking in high heels


callumelliot ( ) posted Mon, 12 June 2000 at 4:24 PM ยท edited Sat, 25 January 2025 at 10:56 PM

I have added high heel boots to the P4 woman and they conform to the movement of the shins & feet. When I use the walk designer, the walk created assumes that the foot lands flat on the ground. Is there a way to make the walk designer take the height of the heel into account to prevent the heel falling through the floor level? Thanks in advance for any help.


quesswho ( ) posted Mon, 12 June 2000 at 4:33 PM

hopefully someone has come up with a better way to do it. Unfortunately the only way I have been able to do it so far is to change the feet in each frame(its apain but it works) Marge


LoboUK ( ) posted Tue, 13 June 2000 at 4:13 AM

I think it was Jim Burton who created a high-heel morph for the female foot which helps solve this problem. Do a search in free stuff for Jim Burton Paul


Jim Burton ( ) posted Tue, 13 June 2000 at 12:25 PM

Unfortunately, my morphs just arch the foot for a better fit of the shoes, you still have to change the foot angle. Don't do every frame though, just do some (about 1/3) and delete the animation for the rest, it will be smoother that way.


arabinowitz ( ) posted Tue, 13 June 2000 at 12:33 PM

Jim's morphs are not for a high heeled walk. They make the foot fit into the high heels he made. There are a few figures at renderosity that can walk in high heels. There is an integrated Poser 4 woman/catsuit/boots figure, and the woman with genitals (WWG in red latex boots) that can walk in heels. I asked the authors, but they both don't know exactly how they did it. I think it might be the way that they attached the feet when they did it. Normally, to stand in high heels, the feet or boots have to have a bend setting of 33. If they set the foot as if standing on the heel when they made it (what it looks like when bend is set to 33) and called it foot in their object file, Poser might assume that that's the normal 0 position for bend. The easiest thing I can think of for dealing with walking in boots is set the foot bend of each boot (not the foot) to 33 and in the object properties click "do not bend." I find this allows posette to walk in high heels and the lack of bending is almost unnoticeable.Make sure the posette feet are made invisable. Other wise her feet will stick through the boots as they bend. If this is unclear let me know and I'll try to explain it...


callumelliot ( ) posted Tue, 13 June 2000 at 2:07 PM

arabinowitz - THANK YOU!!!!! Tried it out and it has worked fine. Big thank you to every one who sent suggestions to try & solve this!


arabinowitz ( ) posted Tue, 13 June 2000 at 2:15 PM

My pleasure. Nice to know I can actually help someone around here.


nobyn ( ) posted Fri, 23 June 2000 at 12:52 AM

What I did about this: * Bend the foot of the woman to 30 degrees. * Made the foot and toes of the woman invisible. * Checked "Lock Actor" under the Object menu for the foot. * Conform the boot to the woman. This has does pretty well for me so far. --Noby


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