Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Jim's morphs are not for a high heeled walk. They make the foot fit into the high heels he made. There are a few figures at renderosity that can walk in high heels. There is an integrated Poser 4 woman/catsuit/boots figure, and the woman with genitals (WWG in red latex boots) that can walk in heels. I asked the authors, but they both don't know exactly how they did it. I think it might be the way that they attached the feet when they did it. Normally, to stand in high heels, the feet or boots have to have a bend setting of 33. If they set the foot as if standing on the heel when they made it (what it looks like when bend is set to 33) and called it foot in their object file, Poser might assume that that's the normal 0 position for bend. The easiest thing I can think of for dealing with walking in boots is set the foot bend of each boot (not the foot) to 33 and in the object properties click "do not bend." I find this allows posette to walk in high heels and the lack of bending is almost unnoticeable.Make sure the posette feet are made invisable. Other wise her feet will stick through the boots as they bend. If this is unclear let me know and I'll try to explain it...
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I have added high heel boots to the P4 woman and they conform to the movement of the shins & feet. When I use the walk designer, the walk created assumes that the foot lands flat on the ground. Is there a way to make the walk designer take the height of the heel into account to prevent the heel falling through the floor level? Thanks in advance for any help.