Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 1:15 pm)
Attached Link: http://www.alanbsmith.com/walkby___.WMV
I went through what your talking about but finally came up with this http://www.alanbsmith.com/walkby___.WMV Philc has somw excellant tutorials, that got me this far......asmith P.S. I never posted a url before so if the url doesn't work go to alanbsmith.com and check out the animations (walkby)....Set the calculations then leave it. Does it still lock up? Overnight? I have had some pretty good results with the cloth room recently. Having pushed out 20 drape frames (6 stepping) and 300 frame simulations, things have been looking good. Check and re-check for intersecting body-parts and size your cloth up slightly if you have to. Also, the crazier your dynamic settings are, the more it time it may need to process. As well as the more verts/ploygons there are, the more time it will take to calculate your cloth dynamic. try these: 40 90 100 .0140 .0150 .0020 .5 .1 .02 and enable colision friction so it cancells out the last two up there but you got the setting i used on a sim. drape 20 stepping 6 collisions@ 0.844 0.980 0.704 0.360 Now I know this may not be the settings you want but try them and post if things went okay or not. At least this way, the setting arent so dynamic they take forever to calculate. I'm still learning myself, I hope this helps. Good luck!
Content Advisory! This message contains nudity
One of the keys to a good simulation is starting conditions. Like Phil said, it is absolutely critical that your cloth object has no self intersection (areas of the mesh that overlap other areas of the mesh), and no intersection with your figure/object. This is one area where the manual is downright anti-productive; in the cloth chapter it recommends dialing up Collision Offset and Depth if you are having trouble with objects poking through the mesh. This basically makes collisions occur before the cloth actually touches the collision object. Higher values can be problematic, because if you increase this distance to a value greater than the cloth's starting distance from the collision object (not hard to do with many articles of clothing), it's the same as having intersecting meshes. Well--almost the same... in this case, it will be tougher to see where the mesh is intersecting, because it may detect an intersection even though it's not visibly touching the collision object.
I'm still fairly new at this, but I've had some pretty good results already just playing around with cloth settings and Phil's Romatix cloak. I generally keep Collision Offset and Depth at their default values, however, and deal with object poke-through by increasing the mesh density of the cloth and adjusting other settings.
More people should use the cloth room. WIth a little work, it's capable of generating some amazingly detailed effects that you'll never get with conforming clothing.
Felderin, that looks really really neat :o) But sketch designer? I haven't noticed any difference from the P4 one?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Can someone tell me why calculate cloth Dynamics freezes when I try to make a walking sequence??? I am trying to make a dynamic overcoat flap as a character runs or walks. Origonaly I modified the P5PajamaTop in Lightwave then discovered the Dynamic P5ManOvercoat, these both gave me some results but normaly freezing between 40-100 frames depending on settings. Thinking that it may be a polygon count issue I created my own over coat in Lightwave with a very basic Polygon structure but still had similar problems. Has anyone had any sucsess with Poser cloth or am I waisting my time??? Darren