Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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To build a scale model in the computer, I try to build the major components using very simple primitives in order to get the scale for all the detailed parts correct faster and easier. I've only done the main tread tops so far (and will be doing a little more work on them). Major components will be first, details will be second, paint job will be last. Lighting was done with skylight set to white, 80% and one bulb light set off to the side with GI Rendering, 8 pixel accuracy on indirect lighting. 1280X1024 render was 40 minutes. The final image will be lit similarly but using a light sphere and environmental lighting to get the shadows correct. I'm donating a full computer day or two to rendering studies on that one. -Kix
-Kix
-Kix
Kixum, I haven't seen the tank you're working from, but the turrent is a weak point on a tank and it should not stick up too far so as not to present too much of a target. The latest version is much better on that. The shadows look much better to me in the second WIP too - softer more realistic. It's coming along nicely! - TJ
I render at 1280X1024 so I can have it on my desktop all day at work to study it for ideas. I then reduce that by two and set the jpg compression level to 15 (PSP number) for posting so it's small and practical. The tank in HALO does have a big sticky uppish turet but in multiplayer, it's indestructible so it doesn't matter. I'm having a ton of fun making it! -Kix
-Kix
Kixum, I saw a tut for tank treads(two parts) over at < ahref-http://www.cgfocus.com/> cgfocus(Agent Smith from the Bryce Forum recomended the website as something to look through once and a while). I haven't read the tut yet and I don't know if your model uses treads or some kind of antigravity or what but maybe there's something to sort through on treads that might help if you are using treads on the tank. - TJ
-Kix
I don't play Halo, at all, but do like the colors and look of your render. One question, though; are those cloud objects behind the eye-sphere? If so, did you notice the straight edges that appear in them? I've had similar things happen in clouds in Carrara 2.1. Is this a known glitch? - Dex PS: Cool tank, Kix. It's really interesting to watch how you work.
Eh, a quick, slightly off-topic question: I really loooove GI, but what is this light sphere stuff that keeps popping up? I thought that was something that helped actually faking Global Illumination. I tend to use the bi-gradient stuff for setting op the stuff. In what situation would a light sphere be better? As I remember from previous threads, a light sphere is a giant, well, sphere, surrounding the scene and camera's and all, with some amount of glow assigned to it, right? I will be following your tank!
The light sphere will be a sphere I will add to the scene as the light source which is creating the shadows which you currently see in the scene. The skylight is already helping me with all the GI that I want. It isn't obvious from this image but the soft shadows are playing tricks along several of the edges. Environmental lighting can make that work much better depending on how long you're willing to wait. You can check on the shadow lab experiment in the back room for more information. Had to go and take photos for a dinner last night so I didn't get a chance to work on the tank. Tonight I will though! -Kix -Kix
-Kix
-Kix
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-Kix