Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Both look nice, but to be honest, I like the postworked one better...a lot better colors for the type of image that this is. Another type of image may require something different and maybe a straight Bryce picture, but this one I'd say roll with the postworked verson. MD PS...I'd like to master the art of postworking images, I haven't really done much of that at all and would like to learn. Does someone have a good tutorial on it or a link to a site we can put as the Spotlight Link of the Week?
Both of these are good, but the second hurts my eyes...the sky is too bright and glarry I think. This reflects off the sand and clashes. You might try to tone down the sky a bit......just my 0.2p
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
I like the photoshopped sky, but I like the Bryce water and lower cliffs. Either way, they are both beautiful, I'm looking forward to seeing what you decide. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
I can Like the Postworked version better... Try this next time and see if you shave off about 2.5 days on that render/Waiting time... 1.Use the Mask render option on all of the models and the Lanscape..(Not the Water or Spray)Render at any size you want...Save it in Tiff/PSD format 2.Then do the same thing above except you mask the water and spray(I personally would get rid of the spray and do layers of Postwork in PSP or Photoshop it's faster and you achieve the results you want) this time 3.Save your file in Tiff/PSD then save your scene... 4.Render your scene again and with the water and spray as all Black(Material is in Simple and Fast library)save 5.Then bring all together as layers in PSP or Photoshop and get rid of the stuff you dont need and you just saved your self 2 days worth of waiting... I find that if a scene is going to take to long to render I can always shave off major render times by doing the Layer type of scenes... Any way you look at it stunning Textures and Modeling and the lighting is superb...AS Always B3D
Aye, the tough part for me is making a scene, all insige Bryce, that COULD be animateable. Someday, when our processors are 100 times faster! This scene did that for me, Sir Foleypro. Although static, the placement/layout would eventually let me animate it. Thus the Bryce-made spray! I'm pretty sure I could have done that in Photoshop, but making convincing spray in Bryce has always been a fantasy of mine! But I appreciate the rendering tips! Honestly, the only thing that really took time was the ridiculous water material I am working with. I'm pretty sure it's the slowest one possible. (sighs) And it would have been a day and a half if I didn't need this machine for other things on occasion... Thank you ALL for the feedback, I appreciate it and I'm pretty sure which one I'll end up using and posting...
The postworked version is defenitely my favourite. I think the glow effect can be a bit less strong as the mountains get further away from the camera and maybe also when the mountains get higher. The haze is a bit too strong on the glow, but I like the way the clouds worked out.
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Aye, Pakled. This and the "sailing tree" are things I might do in post before I print this piece. Perhaps I'll repost it later, but I'm done with this for now, sick of being enslaved to this particular wireframe mess! Thanks for the idea, though... Catlin MC, I was born in Korea yet my ancestry is almost entirely Norwegian. Makes me a Viking Ninja, by birth...! So the "Aye" is really just a genetic holdover or some such silliness. But really, it's just a holdover from the BBS days, I mean I still type (smiles) and (grins) and (scowls) in chat, as opposed to little smiley faces and stuff! Some habits just aren't worth breaking. But I live in Auburn, it's by Seattle, Washington. Been stuck here since 1984! (laughs at self) But it's a beautiful city, and gives me endless inspiration for trees/landscapes.
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