Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Not sure if I can answer this fully for you, but a few pointers for you: a morph is basically a deformed mesh, manipulated from one form to another. The starting mesh and the end mesh are basically the same mesh, but altered (stretched, manipulated in an outside program, Zbrush for example). If from what I read in your post you want to morph from the skeleton to a human (default poser figures?). If so, no it cant be done as each mesh is different (different number of faces, vertices, topology etc). You could, in theory, take a human and create a morph (altering its underlying mesh) to make it more
skeletal, maybe to the point of a dessicated corpse perhaps, but not to a full skeleton I
m afraid.
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Another option would be to do it outside of poser with a morphing program. I've got one somwhere I got with a piece of hardware I bought several years ago when morphing was the happening thing. Make to seperate renders, one of the full figure one of the skeleton, then use the morphing program to blend the two. There should be spome morphing programs around for either cheap or free. But I'm afraid you'd have to look for them yourself. Cheers, Axe.
Attached Link: http://www.download.com
Just been over to www.download.com, just do a search for "morph" plenty to choose from :)The effect I want is to morph from one form to another, so Axe Gaijin's solution is probably the best one. I'll see if I can get good results. If I succeed I'll show the result. Thanx for helping. It's greatly appreciated (sp?).
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Is there any way I can blend 2 characters together? I'd like to make a blend between a skeleton and a human. Like morphing between the two. I've got almost no poser experience and have no idea how to do this.
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