Tue, Dec 24, 7:26 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Anyone here used Photomodeler???


dlk30341 ( ) posted Sat, 21 June 2003 at 6:34 PM ยท edited Tue, 24 December 2024 at 7:15 PM

I'm curious if anyone has used this software & if does exactly what it says does. If it does, how good is the quality of the models it prepares??? Any thoughts would be helpful... TIA - Debby


BeatYourSoul ( ) posted Sat, 21 June 2003 at 8:00 PM

Photomodeler, which is competitive to the one that I use, RealViz ImageModeler, is for photogrammetry. These are very good for simple objects, but forget about organic forms. They're really only good for extracting textures from multi-view photos, but getting models out is not worth the trouble (unless you don't mind entering several thousand points correlated between the photos by hand). These do not do the modeling for you. You do the cross-referencing to establish 3D reference points and it extracts the texturing. Better to model in a real modeling program and use that model in either of these after making the 3D reference markers. BYS


dlk30341 ( ) posted Sat, 21 June 2003 at 8:13 PM

Thanks for the info!!!! Saved me 900.00. ...the website makes it sound very simple...ie. creating a 3d object from a 2d photo...thought I'd save myself some learning time....oh well...back the 3dsmax bible LMAO!!!! Thanks - Debby


Connatic ( ) posted Sun, 22 June 2003 at 12:32 AM

I have used PhotomodellerLite and Geometra. There is a lot of technique involved. I will use a marker to place reference points directly on the model I am using, then take the photos from several angles. The results you can get depend upon the preparation. It IS possible to get a good model with photogrammetry. It takes practice and skill, the same as in any 3d modelling app. Organics are possible. Cars and trains are good subjects. I use kit-models. Try the free versions, as they are sufficient to get good results. Another approach is to make a quick and dirty photogrammetry model, then import it into a 3d modeller and use it as a reference, a 3d blueprint.


BeatYourSoul ( ) posted Sun, 22 June 2003 at 2:46 PM

Yes, it is possible, but painstaking. Tools are more limited than in a good 3D modeling app and, at least with ImageModeler, I've had trouble with concave surfaces and reference points when using more than three photos - despite that they suggest "more is better". BYS


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.