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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Problem with Victoria 3 Head and Body Injection Poses


spurlock5 ( ) posted Mon, 23 June 2003 at 1:14 PM · edited Sat, 11 January 2025 at 8:52 AM

I am using Victoria 3 with the Head and Body Injection Poses on Poser 5. I have all of the service releases installed. When I have the parameter dial open for a given body part such as the head or chest and I try to inject a pose for that part, I get an hourglass for a cursor and the top menu line goes light gray. The hourglass cursor will change to an arrow if I move the cursor over the camera controls on the screen. I really don't know if it finished or not. I look for the new injection morph to be on the parameter dial for that body part. Sometimes it is and sometimes it isn't. If I pull up the parameter dial for another body part and then go back to the part that I want, the morph dials will sometimes be there. Other times, the morph dial will show up in the body part that I called up. Even if I am working on the head and call up the parameter dial for the head, it will often put it in the neck parameter dial. Is this happening to everyone or just me? The combination of Victoria 3 and all of the associated morphing packages give you the power to create some awesome characters under Poser 5. I can't help but think that this will cut into some of the business of the developers of the characters used in Poser. What do you think?


wdupre ( ) posted Mon, 23 June 2003 at 5:13 PM

do you have V3 loaded into your primary P5 library? poser 5 seems to have some problems loading inj poses from additional libraries and can take quite a while or even hang up doing so.



spurlock5 ( ) posted Mon, 23 June 2003 at 5:34 PM

Yes, I do have it in the primary library, thanks.


Puntomaus ( ) posted Mon, 23 June 2003 at 5:49 PM

As long as the !DAZ folder is in the Poser 5 librarie the injection morphs should load without problems. Do you have all the Service Releases of Poser 5 installed and the Service Releases for the V3 morphs too? I am not sure which service releases you meant that's why I am asking.

Every organisation rests upon a mountain of secrets ~ Julian Assange


spurlock5 ( ) posted Mon, 23 June 2003 at 7:46 PM

I have installed the Service Release 1.1 for both the body and the head morph packages. These are the most recent releases shown on the DAZ website. The version number of Poser 5 is correct. I think that it is just a matter of waiting for the cursor to change from hourglass to arrow and using Dialcleaner on it periodically. From DAZ's description of the morphing dials, it sounds like it should be fast since injecting the dials only adds a few lines of code.


Dash ( ) posted Mon, 23 June 2003 at 7:46 PM

I also have this problem when injecting. If i inject a pose to the body i have to click some other part and select the body again in order to get the morph dial to show up a little annoying but at least they work ok.


queri ( ) posted Tue, 24 June 2003 at 12:05 AM

I have the same prob as Dash and you with the morphs only showing up when you click away from the appropriate dials. I don't think P5 can refresh the visuals so I try to inject when they are not present. Makes me less paranoid :)) Emily


spurlock5 ( ) posted Tue, 24 June 2003 at 7:00 AM

Frankly, I don't understand how the injection/removal process works. All that I want to do is to create mutilple characters off of Victoria 3 and be able to have more than one of those open at one time. If I want to refine one of those characters, then I want to be able to add new morphing dials. I don't want what I do with one of those characters to affect the others. If I save a character, I want to be able to reopen it with the same morphing dials that I closed it with and the dials set correctly. I don't want to see extra dials. The Victoria 3 character and the inject/remove morphing packages is a good concept but it might be too much for Poser 5 to handle. I bought the Injector Pose Builder from DAZ to see if it will help. Thanks for all the advice!


queri ( ) posted Tue, 24 June 2003 at 10:27 AM

The polys involved in Vicki 3 are very close to, or over, Poser 5's limit-- based on a conversation of Steve Cooper reported at PoserPros. That's figuring in all the morphs. She works ok if you limit the amount of morphs she's carrying when you start posing her. Seems like the best idea is to create your character, with injections--do a pz2 with only those morphs involved and then you are well under the deadly number of polys. That's the theory anyway, I still have a prob working with V3 in multiples of 2. Emily


jelisa ( ) posted Tue, 24 June 2003 at 12:37 PM

Once you inject the morphs in P5, simply change to a different room, like the Material room, then back to the Pose room and the dials will now show up. Also, Injecting Morphs in P5 bypasses the crosstalk protection in P5. To avoid it, inject the morphs you want to use, then save the V3 figure to your character library and delete the figure in the working window. To add a second V3 figure, do the same thing. Now, load each figure from the library. Load conforming clothing (with matching morphs), after you load the figures from the library.


spurlock5 ( ) posted Tue, 24 June 2003 at 12:46 PM

There was an earlier post by Jaager in response to "Problem with V# - PBMCC_X dials". What Jaager suggested was to start with the V3 Character from scratch and delete all of the morphs, save the CR2, and apply a utility called InjectionPoseBuilder(Sold by DAZ) on it. This creates a pose (PZ2) file with only the dials you want. Then you delete the CR2 character and apply the pose file to the original character. Jaager said that it worked under certain circumstances, like only one Vicky character file in the whole thing. (This may have been due to the crosstalking problem in Poser 5 when you have more than one Victoria. Curious Labs may have fixed this with their service release.) I don't for sure. You need to read the archived message for yourself. Jaager also suggested that if you have favorite characters, you can try saving them as full body morphs. You then save them into V3Blank using MM4 (whatever that is). I don't know if V3Blank has fewer polygons but if it does and it accepts the Pose file created by InjectionPoseBuilder, then we could have multiple Vicky characters. I purchased the utility and I am trying to figure it out. In theory, it sounds promising.


spurlock5 ( ) posted Tue, 24 June 2003 at 1:39 PM

MM4 stands for Morph Manager and it is in Freestuff.


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