Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
A morph moves each vertex from it's location in the figure obj file to it's location in the morph obj file. If you import Dork's obj file from the geometries folder and import your morph obj into the same document, you'll see that your morph obj is sitting in a different bit of space to your Dork obj head and that's why you're getting this result. To fix it, you need to make sure that the morph obj sits in exactly the same space as the head of your Dork obj. How you do that depends on how you made your morph. If you used magnets in Poser, then it's a simple matter of setting the right export options when you export the morph obj (from memory, I think the one you're after is called "export as morph target"). If you made your morph in a modelling program then it's more complicated, but there are ways of doing it, depending on what program you use and how you got your mesh into that program in the first place.
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Ajax is correct, but you may have a problem deciphering it, so I'm just going to try and explain it a bit more clearly. I could be insulting Ajax here and patronising pookah69, but here goes... A morph works by applying the differences between itself and the original. If your morph is in a different location to the original, then as you apply the morph, the original will move from the position it's in to the position you placed the morph. So moving the morph to the same location as the original will stop the movement. I suspect, however, that that is easier said than done- then again, maybe not! :0) Good luck!
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