Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
There are a couple of important rules to remember when working with trans-maps. The first is that the black on the map must be RGB 0,0,0 (absolute black). If you use (for example) RGB 10,10,10 you'll get partial transparency instead. Shades of grey give varying amounts of transparency while pure white (255,255,255) gives zero transparency. The colour of the object can be anything - although if you plan on using a texture-map on the object it should be white. The high-light colour has to be black (0,0,0) otherwise you get ghost edges and surfaces showing up where the high-lights are. Hope this helps but, if you've still got a problem, post an image of your trans-map here on the forum and I'll take a look at it for you Paul
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok whats the secret??? Ive read just about every tutorial on the subject... but still having problems with the sides matching up??? I get those ugly "missing chunks" showing up all the time! I cant figure it out seems to be real bad on the Biker shorts. Help someone... what the heck am I doing wrong?????? Coptor