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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: Making V2 clothes fit V3 with The Tailor


Scathdebas ( ) posted Wed, 25 June 2003 at 11:19 PM · edited Sun, 02 February 2025 at 5:18 PM

OK, I have tried out the 1.5 demo, with the V3 mannikin, and it did do something that appeared to be "work", but I can't tell from looking at it if it made any improvement... the skirt still seems to stick through the mannikin? Shouldn't it look like it fits after I do The Tailor? Also, what is the output? A conforming skirt, or do I need to rerun The Tailor every time I re-pose? Thanks for all the help, Scath


EricofSD ( ) posted Thu, 26 June 2003 at 1:31 AM

I haven't used Tailor very extensively, so maybe this isn't quite right, but my experience is that Tailor will change clothing shape to match the morphs in your model provided that the clothing and the model are the same, ie, v2 clothing for v2 model. If you want to change clothing to a different model, it doesn't seem to support that. I would love to fit V clothing to Judy. So I think that's the first problem, you're going from V2 clothing to a different model. As for the output, no, I've never had to run it through Tailor just because I changed poses. But if you change morphs too much, then you'll be back in Tailor for sure.


brandonc ( ) posted Thu, 26 June 2003 at 2:04 AM

according to daz you can use tailor to use v2 cloths on v3 they have a tutorial http://arcana.daz3d.com/tutorial.php?id=46


Jaager ( ) posted Thu, 26 June 2003 at 5:15 AM

The mannikin contains morphs that are the V3 shape, so this together will The Tailor convert V1 clothing to V3 - as far as the shape is concerned. There are pose file to change the JP to V3 JP going in. P-Wizard, or hacking, will get you a CR2 that matches V3 for real. What these cannot do, is match the seams of the groups to correspond to V3 - and V1 is cut somewhat differently from V3. A problem I discovered in recutting the group shapes - it alters the mapping - espcially the old style Zygote mapping where the front and back of the model are spread all over the map. None of this has any affect on a skirt. Skirts do not conform worth a damn. Not with leg movements, they don't. Steve Shanks has had some success, but morphs to replace the poorly functioning JP are the best solution now. The problem with this and P5 is that the morphs cannot be JCM. The cross-talk fix erased this function in conforming clothing. All any clothing can do - is fit a figure at zero pose. It is up to conforming and the JPs' dynamic magnets to adapt the clothing mesh to joint movements - and that is strictly Poser.


RHaseltine ( ) posted Thu, 26 June 2003 at 5:41 AM

As for re-Tailoring. In general it's best to produce a morph in a clothing item that matches each morph you use in your figures, that way you set the clothing morph to the same value as the figure (in Poser, using the dials in the usual way) and it will work in any character that uses the morph, you will only need to go back into Tailor when you use a morph on a figure for which you haven't yet created a matching morph in your dress. The other way to Tailor is to create one morph in the clothing item that combines the effects of all the morphs used to create a particular character, which is easier to manage but has to be done fresh for each character. In any case, posing the figure doesn't require new morphs beyong any tweaking you have to do to get rid of poke-through.


FishNose ( ) posted Thu, 26 June 2003 at 8:48 AM

Scath, Tailor creates a new cr2 from the old one, including the new morphs. You just use it instead of the original cr2. And Bob's your uncle. I use Tailor frequently, yesterday I moved about 75 morphs to 5 different pieces of clothing, all of them worked fine. The main issue is to get used to the way Tailor works, understand the way you need to set things, find the best way to create the morphs, depending on your needs. You need to really study it, really understand the app. It certainly requires a good understanding of the way Poser files function, although you don't need to be a hacker. Best new function in V1.5 is the queue - invaluable for setting up a job and when you get back with your coffee it's all ready... amazing. And much faster than the old versions. Jaager had all the details right for the V2-V3 conversion, he's the top expert on morphs around here :o) :] Fish


lululee ( ) posted Thu, 26 June 2003 at 8:52 AM

The Tailor does put the morphs INTO THE gEOMETRY. However it does not change the shape when you first conform it. Next you have to go to tne morphs you put in and labeled in The Tailor (My Hip) and tweak the new morph dial to fit properly.


lululee ( ) posted Thu, 26 June 2003 at 8:54 AM

I forgot to add that once the morphs are added from the Tailor you do not need to go back to the tailor to fit it again. Set everything up to fit properly at frame 1 and it will fit for the entire set of new poses.


lululee ( ) posted Thu, 26 June 2003 at 8:57 AM

Attached Link: Alternate V2 clothes fit V3 Technique

Here is another post I did about getting V2 clothes fit V3. It is a bit of a different aproach but it works very well.


Marque ( ) posted Thu, 26 June 2003 at 8:59 AM

Don't you also need to use the free jp model to set the joints to v3? Or does the new 1.5 ver get rid of that step? Thenks, Marque


VI_Knight ( ) posted Thu, 26 June 2003 at 11:04 AM

...


RHaseltine ( ) posted Thu, 26 June 2003 at 12:50 PM

Yes, Marque, you still need to set thge JPs - that's what Jaager was referring to in line three of his post, of course you don't need PWizard to do it.


Crescent ( ) posted Thu, 26 June 2003 at 1:15 PM

.


Jaager ( ) posted Thu, 26 June 2003 at 1:34 PM

I was not thinking of the product of The Tailor as the same as putting character shape morphs from a figure into a clothing item and using it directly. You can use it that way. I was thinking of it as new geometry; extract the new shape as its own colony of groups and get a new CR2 for it. That allows for V3 shape morphs to be translated into it Messed up mapping or not, this allows the mesh to be made into a single group the duplicate points at the old seams welded (setting a small but real value in RDS/MFM weld zone does this in one operation -now that I think about it, this weld step is probably what messes up the mapping - the alternative is potential gaps inside a group from partially linked polys.) New groups defined to match V3 a new CR2 defined and now you have a V3 specific item. Taking a V1 item into a modeler an morphing it by hand to match the V3 shape is not much fun at all. Having The Tailor do it for you is a real time saver. I am wondering how you can get V3 shape morphs into your clothing item CR2 if you do use it as a V1 morph with different JP to match V3 = the direct output from The Tailor.


Marque ( ) posted Thu, 26 June 2003 at 2:23 PM

...


Scathdebas ( ) posted Thu, 26 June 2003 at 10:30 PM

Thanks for all the comments. I did buy the Tailor 1.5 and it DID work -- kinda... it's really a shame that the demo doesn't actually let you see what it does. Here is what it does (only in relation to V2 clothes being made to fit V3) for those that don't know.... You need to download the mannikin and Joint Parm pose files for this -- I am pretty sure I got them at Daz. I cannot express how simple this is to do. You load in the mannikin, load in the clothing you want to fit to V3, then pick the "V3" morph on the mannikin and press a button to do the work. What you get when it is done is the same V2 article of clothing, but it now has a "V3" morph applied to it. You start poser, load in V3, put the clothing on her, and set the morph to 1.0 and voila! it fits! It wasn't a perfect fit, I did need to tweak the scale a little bit, and the morph did corrupt the buckles on the skirt I was working on. Am I disappointed? HELL NO! Tailor is worth the price. It saves TONS of time tweaking objects. Although it wasn't a perfect solution, it was close to perfect. and fast too.


lululee ( ) posted Fri, 27 June 2003 at 7:12 AM

Great, I'm so glad you got the V3clothes to fit V3 so well. As you say, it may not be perfect, but it is darn good.


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