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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: Bump maps and Poser 5


vampdog ( ) posted Wed, 25 June 2003 at 4:37 PM ยท edited Thu, 14 November 2024 at 1:09 PM

Hi all,
I am fairly new to Poser 5 and was trying to load a bump map in the materials room, but I must be doing something wrong. I make a new node where I'm supposed to, but when the bump shows on the figure it is very noticable. I mean instead of looking like vains on Mikes arm, it looks as if someone drew the vains on with a large magic marker. I've tried setting the strength of the bump really low, but then I just get little "magic marker" lines. I hope this makes sense, and any help would be most appreciated!!!
Byron


chriscox ( ) posted Wed, 25 June 2003 at 5:45 PM

I've had fairly decent results with bump map value set around 0.1 to 0.15 Chris Cox

Chris Cox



3ncryptabl3_lick ( ) posted Wed, 25 June 2003 at 10:00 PM

ive found the bump map set around 0.02 to 0.05 work great. but it is really going to depend on the bump map you use. some are high contrast, low contrast... equalized. so the best way is to just test render... change values and test render...


Paoli ( ) posted Thu, 26 June 2003 at 9:50 AM
3ncryptabl3_lick ( ) posted Thu, 26 June 2003 at 10:11 AM

setting in p5 can be very strange because one setting for one perameter will require a min-value of something around the order of 1.0+ while other perameter values require a max-value of 1.0- while i agree this is confusing, you cant truely find out the range of a value without test-renders. and in this case, because its a bump map, its onyl stands to reason that you do not need a high value in the bump map. if your issue is that the veins are overpowering the skin texture then post a screenshot and lets see it. otherwise, your values are too high. ( i dont have the bumps your using so unless i see what your seeing, this is the best advice i have)


raven ( ) posted Thu, 26 June 2003 at 12:03 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1255731

Have a look at this thread, see if it may help. I have a picture in it that utilizes a vascular map in both P4 and P5. I'm pretty sure though that for some reason displacement mapping requires the bump map to be inverted (or just use a negative number). Here is another thread that has info about the inverting of bump maps in P5 displacement. http://www.renderosity.com/messages.ez?Form.ShowMessage=908702



Jenny_Lea ( ) posted Thu, 26 June 2003 at 1:28 PM

well all i know is that it all depends on which type you use the poser 4 PP type bumps plug into gradiant bump mapping i dont know many ppl that use the basic bump me myself love to use the displacement


vampdog ( ) posted Thu, 26 June 2003 at 4:19 PM

Thanks everyone for your input! I'm off to read the threads and will get it another shot!


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