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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Go some questions regarding copyright on an object i made.


GlowingGecko ( ) posted Wed, 25 June 2003 at 9:39 PM ยท edited Mon, 02 December 2024 at 4:05 PM

I made this dress for a piece of artwork. The one in Angel of the Light in my Gallery. Now I created it by modifying the Millenium Woman blDress.obj mesh that ships with the victoria clothes package. I also canablise parts Of code from another objects Cr2 file. What i was woundering was, Would i be breaching Copyright on both counts if i wanted to give it away on free stuffs? If i am on the mesh side, could i use Objaction Mover to resolve this or won't that work on a modifyed mesh? I really want to share this object with the world as its my first attempt at creating clothing, but i don't want to step on anyones toes while doing so. If you know about such things...please enlighten.


Ajax ( ) posted Wed, 25 June 2003 at 10:28 PM

On the mesh, yes you would be breaching copyright, but yes you can solve the problem by using Objaction Mover. In fact, this sort of situation is exactly what Mover is for. The only restriction is that Mover is strictly for non-commercial use so you can share but not sell encoded meshes. The cr2 question is more complex. It depends on exactly what you took from the cr2. In general you shouldn't distribute cr2s that contain morphs you didn't make yourself (you may have morphs in there without realising it so check). My stand is that you should never distribute any cr2 you didn't make yourself unless doing so will enhance the attractiveness of the original author's products or you have their permission. In practice, examples of when you can and when you can't are quite complicated. There's no simple rule of thumb. DAZ are generally pretty relaxed about redistribution of their cr2s as long as they don't contain morphs that were sold separately to one or more of the meshes they fit. There are some exceptions to that rule, but your dress cr2 isn't likely to be one of them (assuming you based it on a DAZ item). If you based it on something other than a DAZ item, I'd say ask the person who made it for permission to use it. They'll probably say yes.


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GlowingGecko ( ) posted Thu, 26 June 2003 at 9:03 PM

Thanks for the sound advice Ajaxs. Will have to look up to see there are no morphs in there, Most of the Cr2 code i used affected the side to side and bend modifiers. With some joint tweaking. I could really use some infomation on how to write my own Cr2 files. I couldn't find any referance or tutorial material to help me. The only one that came close ended up being a bad link, if you know of any good source material or tutorials, infact any infomation at all, i would be very greatful indeed


gps ( ) posted Thu, 26 June 2003 at 9:46 PM

Attached Link: http://www.3dmenagerie.com/goodies/tut/index.htm

Bloodsong has some excellent information on .cr2 files, conforming, joint parameters, etc., and a lot more besides.

Hope this is helpful to you.

  • gps


Ajax ( ) posted Fri, 27 June 2003 at 3:57 AM

I don't know of any tutes myself, but basically there are two main methods of building a cr2 from scratch. If you own Pro Pack or P5 you can use the set-up room. That's currently the Curious Labs recommended method. I hate it. The older method, which I and a lot of other figure makers find to give better results is to use a PHI file and do a hierarchy conversion. To do that you need PHI builder which is a free utility available from Roy Riggs's site. http://www.royriggs.com/poser.html You read your obj file into PHI builder, set up the hierarchy and rotation order for each body part, set up IK chains and save the PHI file, then you go to the file menu in Poser and do a hierarchy conversion. This creates a new cr2 file. You then load the figure and edit the joint parameters as necessary before saving it back to the library. Key things to remember: Your obj file should be in a subfolder of Runtimegeometries before you start doing any of this. Your PHI file should have exactly the same name as your obj file except for the extension (ie if you have thing.obj then you need thing.phi to go with it) and should be located in the same directory as your obj file. Advantages of this method over the set up room: External geometry and full control over where it gets put. Better initial joint centre location than you usually get if you have to set up bones. You don't introduce any of the wierdness that crept into cr2s after pro pack - no strangely ordered dials, no unnecessary trans dials etc.


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GlowingGecko ( ) posted Sat, 28 June 2003 at 8:07 AM

Thanks for the links Ajax,gps this stuff is just what i was looking for, maybe you will see some stuff in the future on the freebie pages 8)


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