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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Questions abou the walk designer


Holli ( ) posted Sat, 28 June 2003 at 5:47 PM ยท edited Fri, 08 November 2024 at 12:36 PM

Attached Link: http://www.atomic-knights.de

Hello everyone I have some question about the walk designer 1.) How can make a walk were the arms are not moving ? I want the character running while holding a gun. I tried to turn on/off IK for the arms but the results were not usefull. 2.) How can I avoid the hands being are affected by the walk designer ? When the walking starts the hand go to some kind of "default" position. I must admit I did not try the with the poser characters but with my own battledroid you can see in the marketplace. His hands are different from human hands. Is the the reason for problem 2.) ?? Are these problems of the walk designer or is there something with my character ?


genny ( ) posted Sat, 28 June 2003 at 7:26 PM

Attached Link: http://Renderings.homestead.com/Soldier.html

What I do is...Lock everything to each other. For instance, lock the character's hand to his forearm, his forearm to his shoulder, his shoulder to his collar. I am still not real happy with the results, but at least he is walking more like "Mike" then "Vicky". LOL! Genny


spurlock5 ( ) posted Sat, 28 June 2003 at 7:40 PM

Get the arm into the position you want it in in the first frame. Let walk designer do its thing and then select and delete the the keyframes in the animation palette for the body parts involved beyond the first frame. Walk designer assumes that the arms swing. You might be able to break the link in the IK chain and reattach it afterward but I don't know how to do that.


smiller1 ( ) posted Mon, 30 June 2003 at 3:20 AM

Or.... - make a copy of the scene (pz3 file). - Apply the walk you want. - Save the walk as a pose including all the frames you want but, this is the important bit, selecting only the parts you want animated. - Open original file, select character and apply the pose.


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