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3D Modeling F.A.Q (Last Updated: 2025 Jan 29 12:58 pm)
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Hiya Teyon, I don't know the first thing about G-max but couldn't you just select a ring of polys around his waist and extrude them out a bit? If you need seperate geometry you could probably copy and paste them somehow afterwards. The beauty of doing it this way is you don't have to worry about getting the geometry to match his waist, it matches automatically. - Baz
Thanks. G-Max is just like Max actually (with NURBS and some other things missing). My problem with it is that when I use the extrude tool, the model extrudes not just straight but also out. Not a good thing when working in halves because you have to fight to get the extrusion back to the center line. It's annoying. I was hopin gthere was some other way but I see that's the best. Maybe I'll save it for after I attach the two halves. Thanks again!
Export as an .obj or .3ds (if possible.) Get Wings if you don't have it already (it's free.) Put Wings in edge mode. Select an edge segment or segments that run vertical between the edge loops that will define the top and bottom of the belt. Hit G and the whole edge ring will be selected. Then go to to face mode and all the faces defining the belt will be selected. Then you should be able to extract and then extrude the region into your belt. If it needs a little adjustment, perhaps selecting the outer rings of the belt and going to vertice mode and using tighten might work nicely. There may be a bit more to it, but that should work. Dunno much about Max, but I'd suppose you could import the model back in. Or perhaps just import the belt back in and fit it to the original model.
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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