Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Woa! Cute! Is she a good representation of you, Fyre? I really like seeing characters that are based on real people. They come out looking so much more believable and more individual than characters which have been made by twidling dials without reference to anything but whether one likes the effect.
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To lighten the texture, try two things. First, pull the texture into a good paint program and lighten it there, and maybe adjust the hue a very little bit. The other option is to play with the ambient color. Lightening the ambient will often lighten the texture, while producing a nice effect on the skin. She needs a tad more skin sheen too, but that's my own personal preference. BTW, though the glasses say "nerd", the rest says "beuatiful woman." Very good job!
Gee, thanks for all the personal compliments as well as the texture ones. ^_^ She's recognizable as me, but quite idealized. My face is more lopsided, I'm a bit shorter, and as I am IRL right now, the Rubenesque dial should be dialed up to about 0.3. ^~; (In the above pic, it's at 0.1) She also renders better than I photograph; I come out looking all red and splotchy. ^~ I'll play with the freckle color a bit and see how they look a little more orange. Depending how I like it, I may put those up separately as well. The body shot was done in a darker light than the headshot. The texture, like the person it's based on, is pretty sensitive to light; it washes out in a bright white. I'll see how well it converts to V2/mil-kids. If it doesn't need too much touch-up, I can post the variation too. :)
I made a freckled Michael named 'Liam' for my Shades of Michael set. I was aiming for a good irish 'turkey egg' freckle on very pale skin, with a little bit of tan grin To Make the freckles Using Photoshop 6 Used my base skin texture (Albert, also in the SHOM). Lightened and desaturated the base texture. Made 2 new layers - small freckles and large freckles small freckles - filled layer with white. Added 30 gausian noise (monochromatic). 4 ish Gaussian blur. Then 15 Gaussian noise, 2 gaussian blur. Adjusted brightness and contrast to get sharper spots. Set layer to 'color burn' and opacity to about 5, erased unwanted areas using soft brush large freckles - handpainted in larger freckles using soft brush. Set layer characteristics same as Small freckles layer Hope that helps some! and BTW, with dark hair your avatar looks almost exactly like an old schoolmate of mine
Attached Link: http://www.shininghalf.com/desprit/downloads/V3Freckles.zip
She's up on my website, and I'll be posting her to freestuff here and a few other places shortly. 4MB download, free for any form of render. Enjoy. I just hope she remembered to put on sunscreen. ^_~;This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
So, I'm making a V3 avatar for myself, and I need a skin texture. Problem. I'm a freckle-faced computer nerd. Valentin's lovely Joelle is close, but a too tanned. I mentioned freckle-faced computer nerd, right? Goths put on two inches of clown white trying to emulate my skintone, and they still miss. I even THINK about going outside, I sunburn so bad that boiled lobsters look at me and go "Yow, that's gotta hurt." So, I can make a texture, no biggie.
And, here's the result. Hair and glasses won't be included, texture and character will. Planning on my usual terms: use it however you want, let me mooch derivatives, and don't be a jerk (and no one has since I started including that. :) ). There's some seamline issues, but not bad. And, I've got time to fix at least some issues if you guys see anything.
So, um, comments? What needs to be fixed before I cut this girl loose?