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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Light Sets...


ricewind ( ) posted Mon, 07 July 2003 at 7:31 PM ยท edited Thu, 28 November 2024 at 12:43 AM

Is it possible to combine different light sets in a single render? Can I have two light sets loaded at the same time? Let's say I wanted a global light set and a moody 'body spot' set both living in the same Poser universe. Has it been done before? Can I beg, borrow or hack them into place? Thanks


CDI ( ) posted Mon, 07 July 2003 at 7:41 PM

Uhm...sorta?? You would simply set the number of lights for set one..give them the attributes you want. Then add a number of new lights for the second set and then give them the attributes you want.


Porthos ( ) posted Mon, 07 July 2003 at 8:19 PM

I usually render two images seperately using different lighting, then combine both of them in a paint programme to get a different effect!

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PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9


Lyrra ( ) posted Mon, 07 July 2003 at 10:15 PM

Well I've gotten some interesting 'oopsies' by loading a spotlight set and then a regular global set ..some of the spots stayed behind. But I don't think there's really a way to fo it that won't involve some manual fussing. Personally, I'd do it in postwork



PabloS ( ) posted Mon, 07 July 2003 at 10:24 PM

you might try loading the spots (since there are fewer of those) and renaming them something unique that won't be overwritten when you bring in the global set.


lesbentley ( ) posted Mon, 07 July 2003 at 11:33 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=1318136

If light set A contains Light1, Light2, Light3, and light set B also contains Light1, Light2, Light3, then applyig light set B will just overwrite light set A. If light set A contains Light1, Light2, Light3, and light set C contains Light4, Light5, Light6, then applying light set C will add Light4, Light5, Light6, and turn off Light1, Light2, Light3. At least thats my understanding of how it works. You can add lights to a scene via a pp2 or cr2 file, doing it this way will not turn off lights that pre-exist in the scene, but any light you load that has the same internal name as a light in the scene will always overwrite that light. Say you wanted 2 light sets, one with 6 infinate lights, and one with 6 spotlights, and you wanted to be able to load both sets with out turning one of the sets off. It could be done by creating 1 lt2 file with 12 lights, then hacking it in two and putting each half in a diffrent pp2 file, but you would have to be fairly familiar with editing Poser files. The naming and numbering system Poser 4 uses for lights and their associated SHADOW_CAM_LITE's can be very confusing untill you have had a bit of practice. If you do feel you want to have a go at this there is a bit of info on loading lights from pp2 and cr2, in the thread linked above. I don't have time to explain the entire process, but if you hv any specific questions I'll try to answer them. But perhaps you should save yourself a headache and just make one big light set with infinate and spotlights.


smiller1 ( ) posted Tue, 08 July 2003 at 2:45 AM

I don't know, but I can't see why this wouldn't work.... 1. Load light set 1. 2. Rename the lights. 3. Load light set 2. You may need to save the file and reload it after step 2 as Poser may still think of the lights as Light1, Light2 and Light3 until it's been reloaded.


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