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Subject: why bryce render organic forms in very poor polygonal faces?


isulaelu ( ) posted Tue, 08 July 2003 at 12:54 AM · edited Tue, 13 August 2024 at 3:54 PM

file_66088.jpg

this image (very little :) sorry) was rendered in bryce, in a zoom view i see the organic form of the apple very polygonal, and its cant be named "organic" as well i wish. how can i do this shapes looks really organic? tha apple was modeled in illustrator to carrara and finally imported to bryce. thats the reason? thanks .


Zhann ( ) posted Tue, 08 July 2003 at 12:58 AM

Did you smooth the mesh when you brought into Bryce? It's the little 'e' under the 'm', this will allow you to smooth the mesh further, just clic it a couple of times...that should take care of it...anyone know more?

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Ornlu ( ) posted Tue, 08 July 2003 at 1:03 AM

Also, smoothing at 180 will smooth a lot more than lower angles. And clicking it once is all you need to do. It takes the angle that two faces meet at and averages it out to the angle you select, IE 180 will make it perfectly smooth (if it can) but, the more you do it, the more 'crispness' you lose, Some models will become rather distorted with large amounts of smoothing.


Zhann ( ) posted Tue, 08 July 2003 at 1:08 AM

I was reading in Realworld Bryce that on some things you don't need to up the number, that sometimes you get better results using it at 90 and clicking twice, at least that's what the book says, I can't tell either way...:)

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isulaelu ( ) posted Tue, 08 July 2003 at 1:11 AM

i will render with that sugestions on mind and post the corrected version soon, i hope this really fix my problem :D thanks


Ornlu ( ) posted Tue, 08 July 2003 at 1:18 AM

? The program will only calculate one angle once, it is then stored on the model that it has been smoothed to that angle, you notice the second time you click it how fast it is ? That is because it is just checking what angle it is joined at. I think that applies to the first beta version of bryce 5, and or bryce 4. Because when you clicked it sometimes it would skip a few edges, the second time would usually pick it up. But yeah sometimes 90 is better, depending on the model, If it only needs a little smoothing then 90 will give the least "disturbance" to the original model.


AgentSmith ( ) posted Tue, 08 July 2003 at 2:26 AM

The apple looks a little low on poly's around the lower right especially, I don't know if any amount of smoothing will help. Hope it does though, neat pic. AS

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draculaz ( ) posted Tue, 08 July 2003 at 5:22 AM

macs are imperfect... what can you do :P


MadDog31 ( ) posted Tue, 08 July 2003 at 9:11 AM

Wait what do you mean smoothing at 180 and 90...not sure if I understand that part... MD


Aldaron ( ) posted Tue, 08 July 2003 at 10:00 AM

If you are talking about the edges, especially the lower right, smoothing won't help. You'll need to increase the number of polygons to get a smoother rounder shape.


pakled ( ) posted Tue, 08 July 2003 at 11:20 AM

when you pull up the 'e', you'll see a graph on the left of the smoothing boxes, I think default is 45, and you can adjust that to different angles..I know that this can deform the model a bit, you can lose some details. I'm trying to smooth models before exporting to Bryce, with mixed results. Experiment, and dont' fergit your 'undo' option..;) good luck.

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