Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Also, smoothing at 180 will smooth a lot more than lower angles. And clicking it once is all you need to do. It takes the angle that two faces meet at and averages it out to the angle you select, IE 180 will make it perfectly smooth (if it can) but, the more you do it, the more 'crispness' you lose, Some models will become rather distorted with large amounts of smoothing.
? The program will only calculate one angle once, it is then stored on the model that it has been smoothed to that angle, you notice the second time you click it how fast it is ? That is because it is just checking what angle it is joined at. I think that applies to the first beta version of bryce 5, and or bryce 4. Because when you clicked it sometimes it would skip a few edges, the second time would usually pick it up. But yeah sometimes 90 is better, depending on the model, If it only needs a little smoothing then 90 will give the least "disturbance" to the original model.
The apple looks a little low on poly's around the lower right especially, I don't know if any amount of smoothing will help. Hope it does though, neat pic. AS
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when you pull up the 'e', you'll see a graph on the left of the smoothing boxes, I think default is 45, and you can adjust that to different angles..I know that this can deform the model a bit, you can lose some details. I'm trying to smooth models before exporting to Bryce, with mixed results. Experiment, and dont' fergit your 'undo' option..;) good luck.
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