Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
For the first one i did up there, I started with a cylinder and made the basic ring shape on one half and mirrow it for the other.(the ends were still capped by the cylinders, bad idea!!!!!) Then I just rotate the top half ten degrees to the right, then the bottom 10 degrees to the left. That gave me that swirly pattern. Then I selected each two faces that were touching and dissolved them, two by two, manually. Then i selected one of them and did "select similar" to select them all. Then I did inset, then i moved them back along the normal. The only problem now was that my ring had these big caps on it. So i selected the two cylinders and extruded them along the normal so that they were closer to the middle of the ring. Then i intruded at a value of 0.02 to get rid of the cylinders because i know no other way to do it. Now i had this gap around the inside of the ring. Soooooo....I selected each top and bottom face and bridged them, one by one... And that's one a 32 segment cylinder. It took me a goo 10 or 15 minutes just to do that. But as you can see the side edges did not join so it left those holes there. FOr the latest ring up there I decided to use a tprus instead. I deleted the outer ring of verticies first, then the inner ring. Then I brought the tops and bottom rings closer in, and thinned it out....much better that way!
Attached Link: http://renderring.com/models/ringbasic.zip
here's a basic ring shape you can load into wings and mess with. 4k download (heh..i hope it isn;t too big for you...hehe) http://renderring.com/models/ringbasic.zipWait...ornlu...LOL...i just noticed that since you only used "Hole" on one side of the ring...you can only see through the holes one way, it's like some sort of magical ring or something. Secondly, is the texture in the first set just the default gold with some bump mapping? If not, could you...i dunno, maybe...free stuff it...or something?
I didn't hole it... You can see the model near the top. I dissolved it or collapsed after I connected the edge loop 3 times, on the top and the bottom. Only problem with this is that it made a lot of triangles. something you don't want. If I had known I could have collapsed them beforehand, however I only figured it out after I had finished. Being my second model and all. Though no big deal, I think it was 40 minutes well spent. As for the first gold texture. Yeah, I used blurry reflections, about 80% white in the specular halo. Then I rendered it in a HDRI globe. only one spotlight was used and true ambiance. 256 rpp.
It's just used to get hi-lights. It's as simple as applying any panorama to the inside of a sphere. Just make a really large sphere around your whole scene (think of it as a sky dome) then apply any jpeg to it. If you are using blurred reflections it doesn't have to be an actual panorama/hdri. You can use any photograph. It's mainly used to get a range of hi's and lo's in the reflection.
I've seen that 'phantom surface' stuff when I don't get both sides of something I'm trying to pare down..drives ya crazy. If you're lucky, you can either delete the offending part, or try to merge it in with the rest. Good luck, I think you have a leg up on a lot of us Wings nu-be's..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_67806.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_67806.jpg)
I thought it turned out pretty cool, the cage is pretty messy... I got torn apart on the wings official forum... Some groups are not as forgiving as bryce fans. I am rendering another one, smaller res, but it's coming out nicer. Eeenjoy, not quite good enough for the gallery.