Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Well strictly I did make it; the cathedral itself is not one of ysvry's free models. It is made from ysvry's architectural components, Bryce primitives, and terrains. The body of the building is mainly made from primitives, the rose windows are terrains, and the flying buttresses, the ornamental pillars, the towers and the door surrounds are all ysvry's models.
Thast some fine construction you go there, judyk. Can't wait to see this in a full scene :)
Dreams are just nightmares on prozac...
Digital
WasteLanD
Wow! Awesome! I see a scene with a low camera looking up at the cathedral with night lighting and some soft slightly red light coming from below. Are you going to make make an interior too? Those domes the ceilings in cathedrals are usually made of are really nice objects to make with booleans.
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=450549&Start=61&Sectionid=2&filter_genre_id=0&WhatsN
Rayraz I think you read my mind - I did do a scene pretty much as you describe (see link). However it's still a WIP - the cathedral has so many objects that I'm having trouble with Bryce and I can't get enough detail into the rest of the scene. I might try rendering the building on its own, then mask-rendering the foreground scene on its own and putting the two together in photoshop. As for doing an interior - that's an intriguing thought! I'd love to... so much to do, so little time... ;)Maybe you could view the cathedral a little more under an angle. A bit more to the left maybe. It might help to get some more perspective and an even better sence of scale. If you want to add a mysterious touch to it you could let lightbeams beam out of the windows and opened door(s). A bit like god himself actually physically is inside the building. You could build the surrounding scene in a seperate br5 file and them merge before the final render for faster scene manipulation. But masking has it's advantages too. Which technique is best depends on how much and what kind of effectswork you want to add after rendering.
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