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Poser Technical F.A.Q (Last Updated: 2024 Nov 02 8:21 pm)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: poser .obj files open corrupt in crossroads


pus ghetty ( ) posted Thu, 29 June 2000 at 9:59 AM · edited Wed, 07 August 2024 at 5:41 PM

I'm having problems trying to convert poser .obj files into .dxf or .wrl formats. I downloaded some freeware called crossroads but it doesn't seem to work. Any suggestions would prove most helpful? ;)


Lemurtek ( ) posted Fri, 30 June 2000 at 2:07 AM

Poser 4 at least can export dxf files directly. You might try loading the obj file into Compose or UVMapper (in the free stuff utilities) and resaving, that sometimes helps.


love2all ( ) posted Mon, 03 July 2000 at 12:38 AM

Use this converter www.stmuc.comthbaier. But why on earth would you need to export dxf's? Other formats over better options for mapping.


pus ghetty ( ) posted Mon, 03 July 2000 at 2:56 AM

Love2all,and Lemurtek, Thanks for the info. The answer to your question about why I would want to export dxf's is. I have a program called Blender that is a complete modeling and rendering program. Great freeware program but it will not export .obj files. I want to be able to create morph targets and some clothing and props for poser. But from what I understand these morph targets have to be .obj files that share the same vertex's as their original .obj file. I'm not sure if you can use the exported .dxf's from poser to create morph targets. Is this possible? Michael.


Lemurtek ( ) posted Mon, 03 July 2000 at 8:29 AM

Something to try: There is a program called 3DWin which supports OBJ and VRML files. I tried converting a Poser Obj to VRML 1.0, and Blender 1.8 (windows) did read the file. Whether or not that will work for Morph Targets I don't know, don't know enough about Blender to really try it out. But anyway, the link is: http://www.stmuc.com/thbaier/tools.html Hope this helps


Lemurtek ( ) posted Mon, 03 July 2000 at 8:32 AM

Umm, I didn't read love2all's message closely enough. :) Anyway, give it a try I guess. DOn't bother with dxf, it changes the geometry to triangles.


Cage ( ) posted Wed, 05 July 2000 at 9:04 PM

http://cm.bell-labs.com/cm/cs/who/howard/graphics.html A modified version of Crossroads is available at the above URL. I haven't tried it yet, but it supposedly exports DXF without triangulating everything. The Animation:Master people use this to import DXF into A:M. Don't know if it will help....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


love2all ( ) posted Thu, 06 July 2000 at 12:10 AM

I might be wrong but I don't think that breaking quads into triangles has any effect on morph targets. So long as the vertex count and position are the same triangles shouldn't matter. I seriously doubt that DXF will work for morph targets. Try this: export from poser as a DXF. Convert DXF into Obj using 3Dwin. Try to use the OBJ from 3Dwin as a morph target. If Poser accepts the Obj from 3Dwin moving the new morph dial should have zero effect since you did not alter any vertex position. If the vertex's position have been altered by simple file conversion the new morph dial will seriously screw up you body part. you should take this question to the RaydreamCarrara forum they might know of a freeware that can be used to make morphs. In the meantime try this http://www.comp.lancs.ac.uk/computing/users/andy/ac3d.html I don't think it can make MT but give it a try.


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