Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Concise explanation of something that constantly is nagging at the back of my mind. Thanks Sometimes it is difficult after spending weeks assembling all the little bits of a scene, and then assembling all these images into a page, to keep in mind that everything has to work together. In my own pages (www.ultranet.com/~jje1) you will noitice that the BGs started out black and have evolved into this deco funk thing. Given a couple of beers I can go on for hours about the semiotic of images. Their interrelatedness is an essential part in, if not the process of story telling, but in creating a "space" where the reader contributes to the flow of the narrative. Thanks very much for sharing
jje: Your thoughts are more akin to visual studies and "art-science" which are also important, but more focused on the page at hand than the market as a whole. If you haven't read it, Will Eisner's "Comics and Sequential Art" is an excellent study in this direction. I notice on your pages that you're struggling to find a fluent way to direct the eye, something most don't even think about when laying out a page (good for you). For ideas, check out Rick Veitch's work -- he's a genius in this regard. If you can find his "Rare Bit Fiends," flip through and notice how he composes work so that your eye follows first an arm to the first text box, then up a shoulder to someone's mouth, then to a word balloon whic breaks into the next panel, which traces the arc of a body in a swan dive, then a levelling out of debris along a horizontal plane, then up an elevator to the top of the page. Not so easy to follow in text, but his art flows like a dream. The reader is comfortable and drawn in. I think this can help you refine the interrelatedness you're looking for.
Chas:I don't know if you could go so far as call it "art science" but I appretiate the complement. I read Eisner's book almost from when it was published. I was seriously into collecting back then. And of course he was one of my early influences, much to the annoyance of my fine art teachers. I wouldn't say I'm always trying in HCK to be fluent on every page, though. Rather, I hope there is a reasonable "solution"; a pattern deduced by the viewer's eye after it is danced all over the page by the individual images juxtaposing. Ex.: Page 11 dialog is intentionally hard to direct to a specific actor (unless you really really look) because it enabled me to make a pun about the entire scene (not that anyone "got" the joke :( such is life). I like Veitch's work and am familiar with it. HCK's breakout came with me wanting to give up panels altogether and then erasing portions of my, hard rendered, images. Believe it or not, the destruction phase is one of my favorite times. And I'm pretty sure I got carried away more than once. I wonder, has anyone done a graphic story, using "standard" panel layout, where story "A" was being run within the panels while story "B" (unrelated?)is running in the negative space around the panels?
I'm not certain. I think Dave Sim may have toyed with it for a couple of pages in early Cerebus (a "Mind Game" sequence), but could be wrong. It certainly has potential for development. There are other experiments tried at www.scottmccloud.com (his "Porphyria's Lover" is quite beautiful), and I'm sure there are more. There is no definitive approach to developing webcomics, and you're limited by your imagination. As someone pointed out on another forum, PDF (Acrobat) files are popular, probably because they provide diverse layout (instead of HTML's limited tables) and security (i.e. nobody can rip off your art and distribute it online unless they manage to crack your password).
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