Thu, Nov 28, 3:13 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Mannikin For MayaDoll


LordNakagawa ( ) posted Tue, 22 July 2003 at 7:47 PM ยท edited Sun, 24 November 2024 at 11:53 PM

Attached Link: http://members.aol.com:/gazpacho37/MayaMorph.zip

I've created a morph for my Mannikin that will convert V2 clothing to Studio maya's Mayadoll- still testing. I do not have the JP pise file yet. Simply open the Manikin in poser, and load in a morph using the OBJ in the zip file

It is at the link posted (and it is is case senitive)


Marque ( ) posted Tue, 22 July 2003 at 8:01 PM

Cool! Thanks, Marque


LordNakagawa ( ) posted Tue, 22 July 2003 at 8:16 PM

Attached Link: http://members.aol.com:/gazpacho37/mdjp.zip

Here is the JP pose file which you must apply to th emorphed clothing in poser See tutorial at http://arcana.daz3d.com/tutorial.php?id=46


c_hubert ( ) posted Tue, 22 July 2003 at 10:36 PM

Great, thank you


Simderella ( ) posted Wed, 23 July 2003 at 6:17 AM

file_68308.jpg

Hi... First off, Thanks for making these utilities... Secondly, has anyone been able to do use this? Because i think i must be doing something wrong!! hehe.. heres what I did 1. Loaded up the mannikin, applied the MayaDollMorph to it, set the V3 morphs to zero then set the Maya morph to 1.000 then i created a full body morph... then saved it 2. Loaded up a V2 skirt, applied the Mayadoll JP's to it, then saved it... 3. Opened up the Tailor, opened the maya mannikin, opened the skirt... selected the mayadoll morph in the mannikin the told the tailor to apply the morphs to the dress.. all went ok... Heres where it stops going fine... *see pic* PIC A: loaded up the skirt, seems to be shaped correctly PIC B: Conformed it... and oh dear, why is up there PIC C: Moved the skirt down and set the mayadoll morph to 1.000 and hmmm the skirt is all crunched up I used one of the free Bat Labs V2 skirts. I am most likely doing something wrong.. If anyone can tell me what to do to get this to work, that would be great!! Many Thanks -SimderZ- xXx

My Gallery


compiler ( ) posted Wed, 23 July 2003 at 7:05 AM

BTW : is there a mannikin/JPS to transform V3 clothing into V2 ? I've been searching this for so long, I would gladly pay for it.


EnglishBob ( ) posted Wed, 23 July 2003 at 7:16 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1346994

Lord N: Thanks! Compiler: The good Lord N is working on a V3 > V2 solution - see the linked thread.


compiler ( ) posted Wed, 23 July 2003 at 7:42 AM

Thanks for the headup. I hope it will be available soon ! Compiler (bouncing all over the room in anticipation)


LordNakagawa ( ) posted Wed, 23 July 2003 at 8:14 AM

BTW the V3 > V2 solution is done- I just sent an e-mail to DAz because tehy want to post it to aviod any copywrite problems. (My mannikin is an original mesh but it mimics V2 and V3) SIMDERELLA: Did You apply the MayaDoll Joint Parameters pose? On and as for teh skirt bing all all crunched up it a side effect of teh shape of Mayadoll. Look t her buttocks and you see they are all scrunched up- it the only way tomake clothing fit- you can strech it out with magnets


djhan ( ) posted Wed, 23 July 2003 at 11:32 AM

(forgive my poor english, Sorry) Thanks for your job. I tested this morph & pose for top shirts. But well, the JP pose didn't have information of center point at left collar & shoulder parts. I input these value one by one. Also, clothes are broken when I posing mayadoll. But it was very good experiment for mayadoll. Thanks for your job once again. Thanks.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.