Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 2:49 pm)
and besides that.. they are talking hardware, not software.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
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I wouldnt have to manage my anger
if people would manage their stupidity......
Yeah, Poser is a different beast than what that article talks about. As someone mentioned above, Poser is not a "real time" based application at all. Nor does it have the capacity to export geometry for real time use, such as triangulating, creating various level of detail (LOD) versions, export a real-time accessable animation rig, etc. Another reaon would be Poser's animation rig itself, which is not complex enough to convey many of the subtleties the companies in the article are working towards. Models and textures for real-time applications need to be custom built to conform to certain specifications that allow them to interact with specific hardware. I suppose Poser could theoretically be used to create animations for real-time applications, such as Unreal Tournament characters, but some custom software would need to be written, such as a plug in for exporting to the right format, an animation rig that matched the applications specifications, etc. All in all, it's more work than would be worthwhile considering programs like Lightwave, Maya and Max already possess these capabillities. And finally, Poser can't model characters. I am sure there would be some serious legal issue around exporting any of the Poser character geometries, especially third party stuff like Victoria and Michael. And really, after the second or third export everyone would be tired of seeing the same characters! ; )
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http://news.bbc.co.uk/2/hi/technology/3096415.stm