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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 2:49 pm)



Subject: W;hat the F%ck!! Why is Poser not mentioned here?!?!?!?!


farang ( ) posted Sun, 27 July 2003 at 9:15 PM · edited Thu, 26 December 2024 at 11:41 PM

http://news.bbc.co.uk/2/hi/technology/3096415.stm


ryamka ( ) posted Sun, 27 July 2003 at 9:33 PM

Because the article is about real-time moving "actors/avatars/whatever". That is not Poser's forte. At all.


onnetz ( ) posted Sun, 27 July 2003 at 9:38 PM

and besides that.. they are talking hardware, not software.

Handle every stressful situation like a dog.

If you can't eat it or play with it,

just pee on it and walk away. :-)

....................................................

I wouldnt have to manage my anger

if people would manage their stupidity......

 


stewer ( ) posted Sun, 27 July 2003 at 9:56 PM

Poser made avatars: http://www.egisys.de/demo/Avatare/neu/index.html http://www.egisys.de/demo/Avatare/ThreeDee/ http://www.hdm-stuttgart.de/%7Esw19/shock/disco.htm And don't forget Avlab...


Charlie_Tuna ( ) posted Sun, 27 July 2003 at 9:59 PM

Dawn Fairy and Ananova look great :-)

Why shouldn't speech be free? Very little of it is worth anything.


dougf ( ) posted Mon, 28 July 2003 at 12:11 PM

I wouldn't say that Poser's forte is not avatar's. That is why I got the thing in the first place. I was able to create an avatar only using Poser. It is not straight forward but it takes my non-Artist ham fisted skills and allows me to animate which is the core of an avatar.


Quoll ( ) posted Mon, 28 July 2003 at 2:26 PM

Yeah, Poser is a different beast than what that article talks about. As someone mentioned above, Poser is not a "real time" based application at all. Nor does it have the capacity to export geometry for real time use, such as triangulating, creating various level of detail (LOD) versions, export a real-time accessable animation rig, etc. Another reaon would be Poser's animation rig itself, which is not complex enough to convey many of the subtleties the companies in the article are working towards. Models and textures for real-time applications need to be custom built to conform to certain specifications that allow them to interact with specific hardware. I suppose Poser could theoretically be used to create animations for real-time applications, such as Unreal Tournament characters, but some custom software would need to be written, such as a plug in for exporting to the right format, an animation rig that matched the applications specifications, etc. All in all, it's more work than would be worthwhile considering programs like Lightwave, Maya and Max already possess these capabillities. And finally, Poser can't model characters. I am sure there would be some serious legal issue around exporting any of the Poser character geometries, especially third party stuff like Victoria and Michael. And really, after the second or third export everyone would be tired of seeing the same characters! ; )


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