Mon, Nov 25, 2:36 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Weird lights in Poser


MoneLisa ( ) posted Sat, 02 August 2003 at 2:30 PM ยท edited Mon, 25 November 2024 at 2:28 PM

file_69789.JPG

Poser is acting all weird. My light controls panel looks like this. (See image) Can someone help me with this, I don't know what to do.


Connatic ( ) posted Sat, 02 August 2003 at 2:39 PM

Are the black lights unable to be deleted? If that is the case, I know that (in ProPack) a Python script by Ockham can delete them.


MegaJar ( ) posted Sat, 02 August 2003 at 2:48 PM

It looks like you had lights already in the scene, and then you went into the Lights Library to load a new light set. Whenever that happens, Poser takes the lights that were ALREADY in the scene, and makes them into "black lights", which cast no real light and are essentially useless. To get rid of them, look at the Light Controls Globe (the thing you circled), and click on one of those black spheres -- that's a "black light". Then click the little icon that looks like a trash can, and the black light will be deleted. Now repeat for each of the other black lights. Hope that helps :-)


MoneLisa ( ) posted Sat, 02 August 2003 at 3:04 PM

Thanx MegaJar.


dlk30341 ( ) posted Sat, 02 August 2003 at 4:18 PM

If the black lights are useless how come so many lights whether they are free or bought are littered with them??


SamTherapy ( ) posted Sat, 02 August 2003 at 8:19 PM

Not all "black" lights are truly black. Some light sets have a lot of very low intensity lights scattered around to even out the lighting. I've been experimenting with this quite a lot recently, and I have created a light set with 25 lights at low intensity and one key light at anything from 30%-60%. It looks like there are a lot of useless lights in there, but it acutally works quite well.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


MegaJar ( ) posted Sat, 02 August 2003 at 10:24 PM

dlk30341: Usually, the light set doesnt actually include the black lights. Imagine, if you will, that you have two light sets in the library: Light Set #1, which has 20 lights; and Light Set #2, which has only 3. If you load Set #1, then immediately load Set #2, you'll get 3 working lights, and a bunch of black lights -- 17 of them, in fact; but if you delete all lights in the scene and THEN load Set #2, you'll get 3 working lights, and NO black lights at all. Basically, whenever a new light set is loaded, Poser compares the number of lights that the new set needs, with the number of lights already in the scene. There are 3 possible outcomes: -If the new set needs exactly the SAME number that are already there, no problem. Poser just takes the existing lights, and uses them to create the new light set by repositioning them, changing their intensity, etc. -If the new set needs MORE lights than are already in the scene, Poser creates new lights until there are enough to satisfy the new set; then it repositions them & changes their dials to match the new set's parameters. -But if the new set needs FEWER lights than are already in the scene, Poser just takes as many of the existing lights as it needs for the new set; the other, leftover lights are no longer needed, but instead of deleting them, Poser turns them into "black lights", thus making them essentially useless.


maclean ( ) posted Sun, 03 August 2003 at 4:12 PM

MegaJar, That's the simplest and most sensible explanation of poser's behaviour with lights I've ever heard. Right on! mac


Connatic ( ) posted Sun, 03 August 2003 at 4:50 PM

I have had black lights that were undeletable with the little trashcan icon. Only a python script can delete them. I have yet to figure out why they occur. One possibility is that they were pointed at or parented to a prop that was earlier deleted.


MegaJar ( ) posted Sun, 03 August 2003 at 10:52 PM

maclean: Thanx :-)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.