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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 08 8:23 pm)



Subject: UV Mapping (wings3D, UVMapper & Poser)


Mercytoo ( ) posted Mon, 11 August 2003 at 5:09 AM · edited Thu, 05 March 2026 at 12:41 PM

file_71164.jpg

I hope I'm posting this in the right forum! If not, please redirect me to the proper place. I wasn't sure if this belonged in the modeling or the Poser forum. I will post this in both places. After browsing through some messages on the modeling board, I decided to give wings 3d a try. I've never modeled before, but have tried it with other programs, and found wings to be pretty easy. I followed a tutorial on their web site to make a wine glass. I guess it doesn't look too bad... and I hope to improve, but what I'm questioning is this: I know how to make a UV map with UV mapper. I've done this to get my maps so that I can make textures in the past. I exported this as a wavefront object and saved it, then opened it in UVmapper. It doesn't come up with a map, and tells me to create one. First of all, which is better for creating the map? Planar or box style? Secondly, should I be changing the size of the map? I guess that's it for now. I'll try not to pester you too much :) Thanks in advance for any help you can give!


seeklight ( ) posted Mon, 11 August 2003 at 5:26 AM

lo well for this type of modle you should give it a cylindrical top map seek


Mercytoo ( ) posted Mon, 11 August 2003 at 5:28 AM

Hi seek... do you mean cylindrical cap? Sorry if I am not following you... this is still kind of new to me. Thank you :)


seeklight ( ) posted Mon, 11 August 2003 at 5:42 AM

oops yes i do lol yer thats the best for these types of modles seeklight


Mercytoo ( ) posted Mon, 11 August 2003 at 5:44 AM

Thank you so much Seek :-D I sure apprecieate your help :) Mercy


seeklight ( ) posted Mon, 11 August 2003 at 5:45 AM

np if yer have any more aggro then send me the modle and il map it for you seeklight


LaurieA ( ) posted Mon, 11 August 2003 at 8:24 AM

I'd use cylindrical cap if it were me. Laurie



Mercytoo ( ) posted Mon, 11 August 2003 at 8:24 AM

Thanks Laurie :)


LaurieA ( ) posted Mon, 11 August 2003 at 8:37 AM

It's not that hard to figure out what should be mapped in what way when you think about the basic shape of your object. Stuff like your wineglass would definitely be some type of cylindrical mapping because it's basically cylindrical in overall shape. Pants legs, skirts, sleeves, torsos all are basically cylindrical. The trick sometimes is turning the model in the right direction so that the seams will be as inconspicuous as possible ;o). I would suggest that you don't split the map on your model so that it makes one wide template. That way you only have 1 seam, not 2. Laurie



Mercytoo ( ) posted Mon, 11 August 2003 at 10:24 AM

Thanks for the tips, Laurie. I sure do apprecieate it. I'd like to try making clothing, but for now, I think making some simple props will sufice, until I get a bit better. Is this the proper forum to be posting modeling related questions in? They will be poser models... so, just wondering. :) Thanks again! Mercy


maclean ( ) posted Mon, 11 August 2003 at 3:02 PM

'The trick sometimes is turning the model in the right direction so that the seams will be as inconspicuous as possible' Re laurie's advice, You'll find that cylindrical cap has 3 options for the different axes, X, Y and Z. These axes are the same as in poser, so if your wineglass is vertical, you'd use the Y axis. Horizontal would be X and front to back is Z. It's probably better not to split the map, unless you want to texture the inside and outside differently. mac


Mercytoo ( ) posted Tue, 12 August 2003 at 9:32 AM

Thanks Mac :) Thanks to all! You guys are very helpful :) Mercy


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