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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Varying Figure Height Through Morphs


HAE_Inc ( ) posted Mon, 11 August 2003 at 3:44 PM ยท edited Thu, 26 December 2024 at 5:52 AM

Hi,
I asked a question like this about a week or so ago and I got a great and useful answer to it that to make a figure shorter or taller you can just like lower the y-scale of the thighs and shins and what not but now I'm wondering if there is any way to do a similar thing by using a morph of some kind. Oh yeah, i almost forgot, I'm wondering for my Victoria 3 figure not anything else.

Thanks


EnglishBob ( ) posted Mon, 11 August 2003 at 4:29 PM

Applying a morph could certainly make your character a different height; but it would not change the positions of the joints, so it wouldn't bend properly any more. That's why scaling is best, because Poser knows to move the joint centres as well.


williamsheil ( ) posted Mon, 11 August 2003 at 7:06 PM

As the above, it wont work with "true" morphing, that only changes the mesh, not the joint setup, but it should certainly be possible to use channel linking techniques to create whole figure height dials, ie. contol multiple scale changes through one parameter. The place to look for this sort of information is the Poser technical forum. You should probably search a few threads, since their has been plenty of past discussion, research and analysis of this sort of thing. Bill


Grey_cat ( ) posted Mon, 11 August 2003 at 10:54 PM

Under the body section you will find two morphs; StretchArms, StretchLegs. A negative number shorten them.


lesbentley ( ) posted Tue, 12 August 2003 at 5:38 PM

If you just want a bigger or smaller figure scaling the BODY actor works fine, and is easy. I made a 'ThickThni Bod' pose file which uses an ERC channel in the BODY to x and z scale P4 figures (available in the free stuff), unfortunatly it plays hell with the joint paramiters. Y scaling seems to introduce the same problems. Incidentally you can't just y scale the BODY actor, because if you do the body parts will change length when bent, you have to use the scaling channels in each individual body part. Inspite of what EnglishBob and Williamsheil say (an I have a lot of respect for their opinions), some preliminary investigation leads me to think that the best way to change overall body proportions and retain compatability with the joint paramiters may be to use morphs to adjust the width (x) and depth (z) of the figure. So on this theory (and that's all it is, a theory), if you wanted a tall slim figure you would use the BODY's scale channel to achive the desired height, then use morphs to achive the desired slimness. Of course you could rigg all this up to one master dial in the BODY actor to make it easy to apply. What ever method you use the arms will have to be treated seperatly. The eyes will probably merrit seperate attention as well, especially if you are using morphs.


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