Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
One of the reasons I dislike textures with painted on eyebrows. :-) But you are right, a special made Bumpmap is better in many cases. Just consider freckles. They should not show in the bump. Using the texture as bump (sometimes inverted) works only for textures with have not much of color variation. stefan
invert the image before you change it to greyscale.....
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
....................................................
I wouldnt have to manage my anger
if people would manage their stupidity......
invert the image before you change it to greyscale..... Why? This is bad advice (though I've seen it time and time again). I'm not sure where this idea originated, but possibly as a lazy way of trying to address the issues mentioned above (ie. some dark areas (like a mole) need to be raised instead of lowered). For the most part, your texture will already have raised areas lighter, as they need to be on the bumpmap (look at the wrinkles on your knuckles). If you simply invert the texture before creating the bumpmap, you'll break all those areas. Things like lips and nipples are normally darker than the surrounding skin, but they are also rendered on top of raised geometry, so you can (sometimes) get away with just leaving them as-is, but otherwise, you should lighten those entire areas... this keeps the wrinkles on the lips correct (inverting it would make them incorrect). In general, here are some things to look for: - remove any freckles. - invert (or brighten) any moles that you want raised, otherwise remove them - lighten nipples, lips (see above) - remove any veins (or lighten them if you want them raised) - remove any makeup (dark eye-shadow should not make the eye-socket area sink in) ...basically, anything darker than the surrounding area will end up as a dip/valley, anything lighter than the surrounding area will show up as a bump. So just look over the entire texture and figure out what needs to be adjusted and/or removed.
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Hi,
I just have one last question about bumpmaps. Say I was making a new texture map for Victoria 3 and I needed a bumpmap different from the default one, could I simply turn a copy of my new texture into grayscale to get a new bumpmap for my new texture map?
Thank You
(P.S. If you want to elaborate please feel free to do so.)