Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Sep 07 1:44 am)
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As suggested by Eric Winemiller from DCG, simply go in the vertex modeler, select Edit->Return shape (I have a French version, I don't know the exact label in English) and there you are: Hairs on the trunk and on the outside of the top shape. (See picture.)
Thanks to you all.
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Dear all, I made a U-shaped volume (built in Spline modeller, converted to polygon modeller) and I'd like to get hairs in the outside of the shape. When I use DGC AnythingGrows (very nice tool BTW), hairs are coming on the inside of the U. Is there a way to 'invert' normals (if, as I assume, hairs are grown on the "normal" side of the polygon). What do you suggest to solve this tricky problem?