Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
Attached Link: http://www.silverleifstudios.com/gallery/tutorials/brushtutorial/gvclass.htm
Yes actually there is. I used this when I started creating eyes, but have since added my own technique to it, but it's a great tut.
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I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
Attached Link: http://my.en.com/~kimo/eyemap-tut.html
here is another one.
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I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
http://www.antropus.com/english/tutoolho1.htm here is a good tutorial anyway i suggest to only learn from it then try to find your own style and stick to it/improve it. beware though, some popular characters such as v2 has an unfriendly mapping for eyes (on a 2000x2000 HEAD map, lost in a small corner..so you either choose undetailed eyes, but a "small" file size, or you enlarge it to 4000x4000 and have detailed eye but to the cost of a huge texture) I rather like to work on characters who have separate map for eyes, or simply (when i will finish to understand the advices blackhearted IMed me) make a smartprop for eyes and mmap it as you like (seems to be the best method once it i done)
the problem with most tutorials is that YOU CHOOSE since start the olor of the eye you are painting. on my custom eyes i decided to rather depend on a combinaision of layers and operators, and have a layer only for BASEcolor, that i can change whenever i like. it is part of a challenge.. also on the software i use, there is NO radial blur the kind of PSP/PS :( (even more challenging) i am still working on improving them all the days
3-D Arena | Instagram | Facebook
I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
Hmmm i thought recently to use two layers for color, because of some shading/tone that was not satisfying with a singel color tone... i yet did not try it cause i need more basic understanding of layer's operators on my software, but i think this is a solution, i just also need to think of what knd of secodn color may benefit to the first according to tone however in my actual system, there is a strange thing: two "similar looking" color tones that are yet different un the values of rgb (same for eyes, not same for computer)e really gives out strange and different results... by now what i need is tutorials and explnaiations about good iris pattern/detail because i need to improve this :(
simderella i really like those ! i have problemes myself with reflection maps "for eyes" specifically, as well as make detailed iris pattern :( as for taking pictures.. dont have camera and my eyes are black :) but i would be interested to see a step by step display of your method/technics, can give me basic understanding and idea
On V3 i took a picture of my front bay windows, on a sunny day, played around with the pic in photoshop, made it black and white also. Then put in on V3's cornea, with the 4 colours set like this Black, Black, Black, White (this is in Pro Pack) Set the highlight to 100% no tex map and the reflection map set at between 45-70% Its really just playing around until you get the desired effect. -SimderZ-
what i wanted to achieve is put my handpainted reflect bubbles in a reflection map. as a reflection map wraps around an item it distorts all... so far i found a filter/plugin that distort a 2d texture into what it will look once wrapped around a sphere(filter "sphere" of my paint software) but i do not find the "reversal" filter: means painting a 2d pattern.reflect as i want it to appear once wrapped around the eye THEN with a filter, 2dize it in the reflection map logics...
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I am creating my first character and I would like to make her eyes beautiful. Are there any tutorials or utilities to do this? Thanx