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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: EasyPose Underground 1.2 - FREE DEMO


Ajax ( ) posted Mon, 25 August 2003 at 9:44 AM ยท edited Wed, 31 July 2024 at 6:17 AM

Attached Link: Downloads are in this linked thread.

I've posted a free save-limited demo version of EasyPose Underground over in the product showcase forum. It's fully functional for very small figures (4 body parts or less) but won't save anything larger and won't let you save switching geometry even in the small figures. I also posted some tutes for using it that include some 4 body part figures you can play with and you'll be able to save your changes. It's not all that useful without the full save enabled, but maybe you can have some fun with it anyhow. The link goes to the product showcase forum thread where the download links are. Now it's time for this little Ajax to go to bed. G'night everybody :-)


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wdupre ( ) posted Mon, 25 August 2003 at 11:13 AM

Get this program! if you are a clothing or figure Modeller it is worth every penny, I cant tell you how many hours it has saved on my latest project. and not just for easypose. it takes a tiny fraction of the time to create Full body morphs from individual ones then doing it in poser. and I only wish I had the geometry switching feature when I started my Flapper Dress, it would have saved hours of hand coding the cr2 there too.

Will Dupr



Ajax ( ) posted Tue, 26 August 2003 at 8:18 AM
oilscum ( ) posted Thu, 28 August 2003 at 1:00 AM

Boy, sure would be nice to see a Mac version of this product.


Ajax ( ) posted Thu, 28 August 2003 at 3:13 AM

I agree, oilscum. Sadly I don't own a Mac and I have no idea of how to program for them. If you know any Mac programmers that would be interested in converting the code for me, tell them to drop me a note. There are thousands of lines of code in the app and the market for Poser content maker utilities is very small so it would have to be somebody that doesn't mind doing a lot of work for not much return. I'm guessing we would sell between five and twenty Mac version copies in the first year of sales. I have no idea how long it would take to do the conversion, but writing the original PC application has absorbed roughly 2000 hours of my time, so I imagine the conversion would be a big task.


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