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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Texturing programs?


Foxseelady ( ) posted Sat, 30 August 2003 at 2:55 AM ยท edited Mon, 23 December 2024 at 9:40 AM

Hi all recently I saw a thread about the Body Paint 3d program, I have just spent a fair bit of time reading about it. I still can't tell if it works with poser lol. So for all of you who do the wonderful textures I have seen, what do you use? I have been working with psp7 and it's really hard to go back and forth and try to fit things right. Is there a better way or am I on the right track? I really want to do realistic textures, and I use pp4 if that helps any. Thanks.


Foxseelady ( ) posted Sat, 30 August 2003 at 2:58 AM

Okay near as I can tell it's not for work with poser, hmm could have sworn it was....


Fredy ( ) posted Sat, 30 August 2003 at 5:30 AM

Ok, I am not one of the wonderful texture artists, but I am working with the integrated Bodypaint-module in Cinema 4D and you can import Poser-figures and paint directly on the textures or on the figure and you can see immediately your painting results. Is this what you are looking for? For doing this I only know two programs: - Deep Paint from Right Hemisphere - Bodypaint From Bodypaint2 you can download a free demo from Maxon...


SamTherapy ( ) posted Sat, 30 August 2003 at 5:31 AM

I use Photoshop 6 and I have no problem swapping between that and Poser. I have both apps running at the same time when I'm making textures, and there's not usually a problem. I flatten the layers, save the file as JPG then render.

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WaxTextures ( ) posted Sat, 30 August 2003 at 8:19 AM

Bodypaint and Deep Paint are both excellent products but they are, for the nonce, out of my price range. I feel pretty safe saying that the vast majority of folks who create Poser chacter, clothing and prop textures use PS or PSP and other 2d editing programs. As far as the higher-end products working with Poser, they do not integrate from either side, but instead can read-in the meshes and allow you to paint on them directly. One of the two has a PS plugin, but I can't remember which one just now. -Nancy.


DominiqueB ( ) posted Sat, 30 August 2003 at 8:44 AM

DeepPaint 3d has a Photoshop plug-in which is really handy when you paint your texture, you transfer the map back and forth as you need it while you can see your model.I find it really good to go place that graphic element exactly where you want it for example on a little blouse with sailboats on it I made for a clothes pack, I had some smearing near the back neck the only way to correct that was to go into DP3d to move the little sailboats out of the way. The feedback is quick since you don't have to save out to jpg and then reload into Poser to see, DeepPaint let's you see the changes right away. You can certainly get by with Photoshop of Painter to make textures, DeepPaint3d or BodyPaint come in handy when you want to control what happens across the seams of the model when you paint, it is also somewhat more intuitive to work directly on the model rather than on a flat surface. That being said a good texture map also depends heavily on the quality of the model's original UV map

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SWAMP ( ) posted Sat, 30 August 2003 at 9:04 AM

You may also want to take a close look at ZBrush. Not only does it texture and paint on the obj mesh, but is unbelievable at morphing/shaping Poser figures to boot. That being said most of the really good texture makers,just use UVmapper(Pro)and Photoshop or PSP. SWAMP


Aeneas ( ) posted Sat, 30 August 2003 at 11:09 AM

Bodypaint2 has some good advantages, although it is not really cheap. But neither is Photoshop. 1/You get an UV editor with it, and imo one of the best and most complete there is. 2/ The start up wizard takes care that you're painting after less than a minute after first time start up. 3/ It comes with a set of video tuts that you don't have to pay extra for 3/ You can paint on multiple channels at the same time, or separately. Channels like color, bump, displacement, alpha, transparancy, reflection, environment etc. And you see your result immediately. 4/ You have all your Photoshop filters at your disposal as it links to the PS folder on your hdd (or any other 2D editor, although I must say that I did not try this out.) 5/ You get much of the functionality of Cinema8 in it. 6/ Maxon really listens to their customers and often offers free updates that other companies would consider to be an upgrade that has to be paid for. Only this: there are some plugins to import Poser files directly, and there will be one from CL coming before the end of the year (see interview here at R.), but if you want to simply import the mesh as obj file, multiply it quite a bit in BP's import settings (some 200). If not, it will be too small.

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maclean ( ) posted Sat, 30 August 2003 at 11:10 AM

Foxsee, If you do a lot of uv mapping, you may want to consider moving up to uv mapper pro. It gives you real-time previews of your tex maps on the figures and you can use the clipboard to paste stuff back and forth from your graphics app. It's $50, but it's an amzing app and the next upgrade (which has some incredible improvements) is free. mac


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