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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: M3 I'm a Sucker and Bought the Base


Disciple3d ( ) posted Thu, 11 September 2003 at 8:46 AM · edited Thu, 01 August 2024 at 3:18 AM

I ain't really into the whole Daz thing of buying all new shit every year for a new version of Mike or Vicky, but as a product creator and a test at a market place, I felt I just couldn't pass up the great discount going on with the platinum club. I'd be lying if I said the new clothings and accessories for M3 aren't tempting but being a member of poserstyle, I alreayd have similar items for m2 so I was able to resist that. I have to admit that I'm not much of a fan of the whole injection system thing. It just seems like a whole step I don't want to even have to think about. Anyone else feel liek that?

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_Audrey ( ) posted Thu, 11 September 2003 at 8:53 AM

I've heard a lot of people say this here and mentioned it to dodger and he made a face. He says if you dont like the injection then do the injection once and save the character to the character library and use that one from then on. i dont know cause i only load things and pose them for art refrence so i dont even bother with the faces and stuff really but it looks good to me. Mike 3 that is.


Caly ( ) posted Thu, 11 September 2003 at 8:54 AM

It takes some getting used to. But you can just inject the morphs you use most often and stick the guy in the Figures folder, so he's all ready to go the next time you want to play.

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Disciple3d ( ) posted Thu, 11 September 2003 at 9:06 AM

Well that isa good tip that honestly never occured to me. so I could just slapp all the injectors in him and save him as MikeAll Morphs as a character or something to start from. I should do that. Thanks

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RawArt ( ) posted Thu, 11 September 2003 at 9:28 AM

I am not crazy about all the injection stuff either..but I seem to remember reading somewhere that the reason they are currently so weird in poser, because they are a step into the next development for the software. A work-around if you will for the limitations in the current poser file/library system. So maybe in the next version of poser (or maybe DAZ Studio) it will suddenly become much easier to use the injectors. shrug


Cylithera ( ) posted Thu, 11 September 2003 at 11:22 AM

I'm not sure I like them either. I mean, they're okay once I got used to them with Vicky, but they take up -so- much space in the library. -_-


who3d ( ) posted Thu, 11 September 2003 at 11:24 AM

They're the result of working out how Poser 4 did certain things (otherwise known as "reverse-engineering") and applying all that hard work in new situations. In this case, INJection morphs are designed to save disc and memory space (and in theory time) over having all morphs constantly loaded, and without the character's end-user having to understand how to add a morph to a character. It may add some overhead to the character creator's workload, but is technically easy to use (you just point and click). You're far from alone in not being convinced that it's an improvement on using standard morphs. Poser 5 users seem to have particular problems with INJection morphs, seemingly because of the enhanced library organisation of Poser 5 (and the order it searches runtim folders). This causes INJections to be, in general, somewhat more tardy than in Poser 4's single Runtime environment. DAZ may not have been aware of how badly V3 would operate in Poser 5 before V3's release due to the politics between them and CL at the time. Users have found 3 basic solutions that I know of: 1. Install character directly to Poser5's runtime folder, and not to Poser 4 or it's own folder (Poser 5 make sit possible to have a runtime folder dedicated to a single character, or to a style/genre, or to anything you want - a handy way to organise things). Or in both P4 and P5 Runtime folders if you want to use the character in P4 as well. 2. INJect all the morphs you want in Poser 4 and then save to the library as a "fully loaded" character. This then works in both P4 and P5 and (from experience) seems to load up much more quickly than INJecting. 3. Install in P4 as per usual and then copy the P4 !DAZ folder into the P5 runtime folder. This apparently speeds up INJecting as well, and tho I have yet to try it sounds like a good compromise if you want to get used to INJecting and REMoving morphs this way.


Ghostofmacbeth ( ) posted Thu, 11 September 2003 at 11:35 AM

After working for a while (through beta testing and product creations) with the full morph load M3 I like the way the INJection system works a lot better than huge files that take a long time to load and save and eat up hard drive space like no tomorrow. In my mind, it just takes getting a bit used to it and a litle consolidation of the pose files.



Orio ( ) posted Thu, 11 September 2003 at 11:59 AM

in my opinion the real problem with injection files is not in the injections procedure itself, but in the limitation of Poser 4 when it comes to management of folders. Because (at least for V3) the inj setup uses up many folders and makes the problem nastier. Most people still use Poser 4 including myself (although I have 5) for Vue d'Esprit reason, and the pose folder management is a real problem. After a certain amount of subfolders it starts hiding them from use. From then on it's all a rename-and-reload game. Plus, people on Win2000 like me can not take advantage of that 3rd party utility for folders management (can't recall the name) for system incompatibility.


ronstuff ( ) posted Thu, 11 September 2003 at 12:57 PM

When you first get M3 (or V3) and are faced with Injection, I recommend just creating a figure with all morphs installed (if your system can handle it) and do a lot of experimenting. It won't take you long to figure out which morphs you will use frequently and which rarely. Then you can create your own "base figure" with just the morphs you like. The lighter version will make file sizes much smaller, speed up rendering, and make Poser previews update faster not to mention the fact that you will not have to scroll through long lists to find the morph you want, so it is a very good system once you are familiar with the morphs themselves.


Lyrra ( ) posted Thu, 11 September 2003 at 2:05 PM

My issues with injections is as a maker of content, now I have to make INJ for new V3/M3 characters. Can I say eeew? this kind of mindnumbing programmer level fiddlyness makes it less likely that I'm going to want to make anything that involves delving into morphs anymore, which is a shame.



Caly ( ) posted Thu, 11 September 2003 at 2:13 PM

I thought the Injection Pose Builder program made character-creating with Injections easy? If not, I think there's another program out as well that does that specifically?

Calypso Dreams... My Art- http://www.calypso-dreams.com

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RHaseltine ( ) posted Thu, 11 September 2003 at 2:39 PM

IPB makes INJ poses from CR2s, but only for the DAZ morphs. It doesn't work with any custom morphs you made with magnets or a modeller.


RealitysPoison ( ) posted Thu, 11 September 2003 at 8:09 PM

Injection Magic makes Inj poses for custom morphs in seconds. Or, if you are handy, it takes me about 45 to 90 minutes for me to make one from scratch. (With practice before hand) I like the inj system. Of course, I combined folders so the whole injection thing didn't take up so much of my runtime space. And I also use a seperate layer in PBoost to keep it out of my way when I am not using it. Made V3 and M3 lose a whole lot of weight. :D


Mesh_Magick ( ) posted Fri, 12 September 2003 at 5:58 AM

I was lucky I only got burned once buying mike 3 because I did not buy vicky 3's male morph pack.


Caly ( ) posted Fri, 12 September 2003 at 8:33 AM

You are doing a negative implication there without adding substance to it. The V3 male pak is NOT the same as M3.

Calypso Dreams... My Art- http://www.calypso-dreams.com

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