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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: The FACE ROOM


camelot77 ( ) posted Fri, 12 September 2003 at 4:28 AM ยท edited Wed, 05 February 2025 at 11:08 AM

Too bad it does'nt work on michael 2, Don has too many limitations for modeling a face


PhilC ( ) posted Fri, 12 September 2003 at 6:08 AM

Well lets throw this into the melting pot.

How does a runner train to be a better runner?
How does a chess champion become a better chess champion?

The runner runs further with weighted shoes.
The chess player seeks out and challenges superior competitors.

Neither will take the soft option because they know that will lead to complacent stagnation.

Only Poser 5 figures work in the Face Room, this is not news. So we come to a fork in the road. We can either complain and demand that some one fix it. Or we can do something about it.

"Don has too many limitations for modeling a face" This is true .... but only if you keep saying it.

Do all of you want to become a better 3D artists?
Then run with weighted shoes.

philc_agatha_white_on_black.jpg


Treewarden ( ) posted Fri, 12 September 2003 at 7:52 AM

I think the face room is the most ignored tool of Poser 5. I have been able to create amazing characters with it. The new heads are lipsinc ready. Try boosting the caricature dial and moving points on the head. Use different symmetry setting as you do this to shape the head as desired. (I could use some more Don morphs myself, tho). I was able to morph Judy this way into a caricature of Arnold S. Also a version of the old lady "Mrs. Avery" of Eddie Murpy's P.J's fame from poor old Judy's mesh. These are such departures from the original shape of the head I was frankly stunned at Poser 5's ability to easily create brand new fully custom characters. All of DAZ figures (while very high in quality) can not compete at all with Poser 5's face room. My opinion is that CL is really onto something with Don and Judy's system of set up. Could we use more morphs, probably so. If you want characters that look like people DAZ figures rock. If you want something more original, experiment with the face room (but make sure you've got sr3 installed.)


mickmca ( ) posted Fri, 12 September 2003 at 8:42 AM

I am hoping that CL will get enough other priorities out of the way that they can focus on finishing the P5 characters. I think they, like the product, were released prematurely, and the bugs in the code demanded immediate attention, so the libraries went begging. That said, I have to agree that the Face room offers an extraordinary tool for individualizing faces. If you reduce the exaggeration settings, you can quickly create a handful of people less similar than siblings by just hitting the randomizer button. Once you get the hang of the anatomical terminology, the P5 face (a "unimesh" that predates V3/M3, by the way) is extraordinarily versatile. Like so much of P5, the Face room suffers from a "when she was bad, she was horrid" syndrome. Forget the photograph lineup, and don't even think of using the texture maker. Morph Putty is so clumsy it will drive you bananas. But the face morph dials are an asset that for some overshadows the shortcomings of the rest. Don is not M3. Surprise. He also doesn't cost $100+ with nothing to wear. And a Subaru Forester is not a Hummer, but it's a pretty darn good car for the rest of us. Get over it, folks.


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