Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Forgive me if I'm using the wrong terminology, I just started playing with all the different illumination techniques. :) Anyway...when I use an image on an enveloping sphere, the external lightsource causes blue discoloration (on the light probe image) where the natural horizon should be. I want some of that light for shadows, but can't seem to avoid that color problem no matter how little "sun"light I use. Any idea what I might be doing wrong? I followed the settings that were posted in an earlier thread about global illumination and hdri, etc. I can tweak the discoloration away but then the shadows aren't as good. Thanks for any tips. :)