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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Inverted polygons in P4?


gildedgecko ( ) posted Tue, 09 September 2003 at 8:26 AM · edited Wed, 14 August 2024 at 11:51 PM

file_75381.jpg

I've run into a bit of a puzzle that I've never encountered before in two years of using P4. This is a texture rendered on Stephanie by a beta tester. As you can see, there is a polygon that doesn't like the texture. The texture is fine, and it renders perfectly on my own machine.

I was told it's an inverted polygon, so I assumed this was a P5 render, but the tester tells me that while she does have P5, she did this render in P4.

So I'm at a loss. Is there a way to fix this? It's NOT a problem with the texture. To my knowledge, I've never had this problem with any other Steph characters.

Any help would be greatly appreciated :-)


EnglishBob ( ) posted Fri, 12 September 2003 at 5:54 PM

file_75382.jpg

I've tried to reproduce this to no avail (Eowyn's Aino texture here). However, I *can* see that polygon in the textured preview mode, it's slightly lighter than it should be - but it's only noticeable because I'm staring hard at Steph's shoulder, and it goes away when rendered as you see. An inverted polygon would look black in preview, but should render fine, so it's not that. As to what it is - I'm stumped. Sorry. :(


gildedgecko ( ) posted Fri, 12 September 2003 at 6:58 PM

Thanks for the attempt, EB! I think we might have it figured out that the OBJ rsr is bad. The tester is checking to see if deleting that so that Poser can generate a new one fixes the problem. I've not heard back, but when I do, I'll be sure to let you know, for your cache of useless trivia g


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