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Subject: Making Textures for 3ds Max in Photoshop


Spkr4TheDead ( ) posted Fri, 19 September 2003 at 6:30 PM · edited Sat, 18 January 2025 at 11:53 PM

How would I make a texture for 3ds Max in Photoshop 6.0? The object of which I want the texture applied is a 3d rectangle (which will become an ammo box). Please, if replying with help, possibly include an example of a texture. Thank you. -Spkr4TheDead


bonestructure ( ) posted Sat, 20 September 2003 at 2:41 PM

file_76871.jpg

you have to UV map the object, then export a UV template. Once in photoshop you paint the texture on the template.

Talent is God's gift to you. Using it is your gift to God.


Spkr4TheDead ( ) posted Sat, 20 September 2003 at 3:39 PM

I don't understand. Please give me the steps...


bonestructure ( ) posted Sat, 20 September 2003 at 4:14 PM

well, first you UV map the object in MAX. Then, using a program like Texporter, you create the UV map template, as in the left side of the picture above. Then you take the template into photoshop and create your texture, I can't teach you how to create a texture here. I'd have to write a book, and there are already several available that are far better than I could write. Once you have the texture, and be sure to make your map large enough, go to the material editor in max, and under diffuse select bitmap and import your map into the material editor and apply it too your object. It sounds to me like you're abeginner in MAX. It might serve you well to learn more about how max textures objects and maps, and it would probably do you well to post questions in the MAX forum about that. Because on something like an ammo box, you would probably want at least four seperate textures, one for the sides, one for the front/back and one for the top and one a plain color without writing or whatever. This would involve setting the object with different materian ID numbers for each side, and then using multi sub object texturing in the material editor. Someone in the MAX forum, or going through your manual could explain this far better than I can. And if you plan to use MAX extensively, you MUST learn multi sub object texturing.

Talent is God's gift to you. Using it is your gift to God.


Spkr4TheDead ( ) posted Sat, 20 September 2003 at 5:30 PM

Is Texporter free?


bonestructure ( ) posted Sat, 20 September 2003 at 5:49 PM

I believe it is, yes. I don't have a URL, but if you google Texporter, you should be able to find it. If you ask about UV mapping programs in the MAX forum, you'll probably get several more suggestions. I simplt prefer Texporter, but there are several other programs.

Talent is God's gift to you. Using it is your gift to God.


Spkr4TheDead ( ) posted Sat, 20 September 2003 at 6:08 PM

Ok, thank you for your help! -D


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