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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Cross-Talk...A definitive but perhaps crappier solution


Photopium ( ) posted Mon, 22 September 2003 at 1:01 AM · edited Sat, 15 February 2025 at 4:40 AM

What I do is this: Set up a scene with props and what-not. Load the first figure with whatever clothes/hair...pose him/her until your satisfied. Export this figure and whatever they are using as one big obj (OBO). It helps, I think, to not export whatever can't be seen. Delete everything that has to do with the first figure and re-import the OBO. Load new figure and go to town. No cross talk, and having less figures is always a good thing to keep poser from crashing. It's a little more hack-and-slash, but very effective. -WTB


Little_Dragon ( ) posted Mon, 22 September 2003 at 1:41 AM

True (and I've used this method myself), but not quite as useful for animation.



FishNose ( ) posted Mon, 22 September 2003 at 2:50 AM

Mmm... that works but it's VERY cut-and-slash, as you say. Less drastic alternative is to pose figure until you're satisfied, then spawn comniation morphs for each body part, throw out all the other morphs (in MM4 for instance) and then use the figure with only the new unique morphs all set at 1. This keeps the figure functioning normally and still posable, and gives you the opportunity to add other morphs necessary for animating, for special functions etc. :] Fish


FishNose ( ) posted Mon, 22 September 2003 at 2:51 AM

Ack - that should be 'combination' morphs. Post-spell checking is always a lousier alternative :o) :] Fish


Lyrra ( ) posted Mon, 22 September 2003 at 3:35 PM

WtB, Watch the language please Lyrra



Photopium ( ) posted Mon, 22 September 2003 at 3:52 PM

What...Crappier???


layingback ( ) posted Mon, 22 September 2003 at 4:01 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=1438921

Or - for Injection charcters - make the changes to the Injection folders as discovered by Maveris, than any character can be injected not just the first one and no crosstalk occurs. You will however still need Nulls between charcters if you want to save and re-load again in Poser 4 ('cos on reload you'll not be using readscript to load the injections). See link above for more info.


Lemurtek ( ) posted Mon, 22 September 2003 at 9:44 PM

What...Crappier??? You're just lucky you didn't use the word dufflebag! :) Regards- Lemurtek


jade_nyc ( ) posted Tue, 23 September 2003 at 7:26 AM

really? is it the fact that he said 'crappier'? Just want to know because I use 'crap' all the time. lol


dukefama ( ) posted Tue, 23 September 2003 at 8:46 AM

Guys does poser 5 take care of croos talk s ?


layingback ( ) posted Tue, 23 September 2003 at 10:21 AM

Yes, the problem we traditionally refer to as crosstalk is taken care of in Poser 5 (although in a way that introduces side-effects, e.g. no crosstalk from a charcter to an item of clothing that requires crosstalk). The newer manifestation of crosstalk symtoms in injected figures using readscript is not addressed in Poser 5 however (wasn't known about at the time of Poser 5 release), and the fix I referenced above is still required in Poser 5 if you want to inject more than 1 character in the same scene. (Note that in Poser 5 you do not need the intervening Mill Nulls to protect against later "traditional" crosstalk after the multi-inj-figure scene is saved and re-opened. This provides a workaround if you do save a scene with multiple injected figures in Poser 4 and forget the Nulls.)


Caly ( ) posted Tue, 23 September 2003 at 11:11 AM

Was it the word 'crappier'?!!

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