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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 7:07 am)



Subject: Quarker's Hairs


shogakusha ( ) posted Mon, 29 September 2003 at 11:31 AM · edited Fri, 08 November 2024 at 7:37 AM

Quarker's hairs all get rave reviews, and I admit they look fantastic. I have one question...Quarker states you need a 'powerful' computer to use them. For those of you that have any of Quarker's hairs, how powerful is powerful? Thanks,


nickedshield ( ) posted Mon, 29 September 2003 at 11:49 AM

I ran the Grace Lion Hair under XPhome w/2.4g processor and 1g ram with no problem. Win 98 with 512mb Ram may not take, depends on what all is in the scene. BTW it's a real nice hair.

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JVRenderer ( ) posted Mon, 29 September 2003 at 12:06 PM

As far as I know, the grace lion obj. file is 3.5 Mb, the hr2 file is 10.5 Mb and even the texture file is 1 Mb; the transmap is 350K. For a hair prop that's pretty hefty. I recently tried to rendered a file with the grace lion hair and V3 (2200X3000) P4 gave me a insufficient memory message) In P5 it just get stuck at loading texture. V3 by herself can carry from 40 Mb (very little injections) to a whopping 100 Mb (fully injected). Couple with the grace lion hair and some clothes and some hi-res texture, You are looking at a 100+ Mb PZ3 file. I have an AMD 2800+ with 1 Gb Ram. Sometimes I have to multi-layered renders just to finish a scene.





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SWAMP ( ) posted Mon, 29 September 2003 at 12:46 PM

I have the Grace Lion hair(very nice). WinXP..ProPack4..1.3ghz...512mb ram...no problem. It renders slower than Koz or Maya hair(which are lite trans-map hair),but about the same as Jim Burton,DarkWhisper,or BombShell(which have a higher poly-count). SWAMP


amlaborde ( ) posted Mon, 29 September 2003 at 1:01 PM

I am running WIN ME with 512 MB and only a 800 MHZ intel celeron and have had absolutely no problems with any of the hair and I have them all. Renders take a little bit longer than others but no errors. :) Awesome hair


amlaborde ( ) posted Mon, 29 September 2003 at 1:03 PM

512 MB meaning RAM sorry :)


shogakusha ( ) posted Mon, 29 September 2003 at 1:32 PM

Thanks all for the feedback. Useful info. I currently have a PIII 733 with 1024 MB RAM running Win2K Pro, but am looking to upgrade to a 2.8 GHz w/ 512 MB RAM running WinXP Pro. Sounds like I could run this easily. Thanks,


DominiqueB ( ) posted Mon, 29 September 2003 at 2:45 PM

Shogakusha: If you are going XPPro better go with a 1GB ram, it likes memory, especially when you are running memory intensive apps like Poser or any graphic app. Put as much memory as your wallet will allow.

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Simderella ( ) posted Mon, 29 September 2003 at 3:06 PM

i just looooove grace lion hair, I have Propack, with a pentium 4, 1700, with 256RDRAM, and it loads fast for me and renders in good time, I haven't noticed it being slow at all. The hair is just awesome, you can't go wrong, and the price is very affordable!! -SimderZ-

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SamTherapy ( ) posted Mon, 29 September 2003 at 4:35 PM

1.6 GHz Athlon, 1 GB RAM, XP home, P4PP. I have all of Quarker's hair sets, and they all work a treat. I'd recommend them to anyone; they are the best, most versatile hair packs I have bought.

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FreeJack ( ) posted Mon, 29 September 2003 at 5:10 PM

I'm running Win98SE with a 1.7Ghz Celeron and 128MB RAM, and while I do have some problems rendering at times, it's not usually Quarker's Hair (I only have the Grace Lion Hair) that gives me the problems. I recently installed a little proggy called CacheMan, and it has definitely helped, although only a little. One of the things that also helps me is, when rendering big pics (i.e. 2000x2000) leave the dpi at 72, particularly if you plan on posting the pic on the web. Extra dpi above that is useless and a waste of good RAM when rendering.


geoegress ( ) posted Mon, 29 September 2003 at 5:42 PM

Sato's stuff is great- I am running P4 on a 633 celeron with 256 ram and have no problem what so ever :) and I have the all :)


Little_Dragon ( ) posted Mon, 29 September 2003 at 6:58 PM

.... even the texture file is 1 Mb; the transmap is 350K. For a hair prop that's pretty hefty. It might be heftier than you think. Don't confuse an image map's filesize with the amount of system resources it'll consume. JPEG compression reduces filesize, but Poser needs to "uncompress" the image into its raw state before it's usable; a texture could easily consume 60MB of memory or more, depending upon its dimensions.



RHaseltine ( ) posted Tue, 30 September 2003 at 6:58 AM

FreeJack - 2000 pixels square is 2000 pixels square*; any bugs aside, the only difference DPI/PPI makes is how big the print out is, or how big the image is in an application that uses real world units (like a word processor or DTP app.) 200020003 bytes


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