Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Did you see Litst's post describing the "Procedural Skydome"? - new scene - insert an infinite plane - insert a sphere - open the Properties tray - disable the Casts Shadows checkbox - click on the clap icon to get to the Motion/Transform tab - set the dimensions of the sphere to something around 1000 x 1000 x 500 inches - set the X,Y and Z centers of the sphere to 0 He also used the 2X1 aspect ratio for the texture. My guess is that the background image has to be double the render size in pixels.
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Anybody have a good formula for how big an image needs to be when placed as a "background" to look correctly when rendered and not just used as a reflection map. What I am doing is placing a panorama that has been rendered in Byrce/Terragen in the "background" so I can move the camera around in Carrara (animate) and have it look seamless and like a real terrain as I follow a walking model around. Just curious if anyone had a magic number as to how big the image should be, or does it depend on your final output. If so, (I know the image should have an aspect ratio of 2:1) what's the ratio between the background and the final output. Thanks for any help you can provide. Chuck