Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Now, what you can do is use a trick. Pose Michael with the boots. Enclose both in the primitive box. Export Michael and box, import in Bryce, delete the box. Don't touch anything. Export boots and box, import in Bryce, delete the box. Now you have Michael and boots in their proper places, texture, group, enlarge, whatever.
-- erlik
The imported objects always get a size of 40.96 units high, deep or wide. if you make a cube around michael the cube gets 40,96 units. if you use the same cube for the boots that cube will import as 40.96 units too. because the original cube was the same size for both the boots and michael the scale of the two seperately imported files stays correct. if you wouldn't use that cube while exporting you'd have a michael of 40,96 units high and a couple of boots that are also 40.96 units high. result is that michaels boots don't fit anymore. Splitting up michael and his boots in seperate files will be less hard on you memory during importing.
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Just wondering if anyone else has M3 and having issues impoting into Bryce? I loaded the new M3 lastnight. Posed him, added the free boots that came with it and then exported as an .obj. When I went to import into Bryce, I got the "Unexpected Error (out of memory)". Got this about 10 times trying to get him in there. I went back to Poser and removed the boots and he finally loaded into Bryce. But it took about 10 mins to get in there. My system is a P3 933 Mhz, with 512 RAM. (System tool says I have like 360 RAM free when trying to import). Anyone have any ideas how to work around this??? I have e-mailed DAZ, but never sure if these guys will reply or not. Thanks for your time all. Any help would be appreciated. -Bruce