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Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

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Subject: ...more game images...


brycetech ( ) posted Sun, 05 October 2003 at 8:59 AM · edited Mon, 27 January 2025 at 9:14 PM

file_78855.jpg

just showing a few more images from the game I'm making using carrara3 and amapi7. I'll be doing a lot of rendering over the next week or so..and put the programming off til later, so I'll probably have lots more to show soon. there are now over 450 rendered images in the game..with easily 2x that many to go. :) BT


Kixum ( ) posted Sun, 05 October 2003 at 4:30 PM

Once again, very impressive. How are you lighting this thing! -Kix

-Kix


bikermouse ( ) posted Mon, 06 October 2003 at 4:34 AM

brycetech, Once again you prove yourself to be a master of the 3d arts. but I guess knew that you were really good at least from the time when I saw the detail that you put into the greek columns you posted a while ago. If you ever decide to post a tut on how to do this I'll make sure to read it. Very well done! cheers, - TJ


beetle-car ( ) posted Mon, 06 October 2003 at 2:56 PM

Damn, these are sweet!


brycetech ( ) posted Mon, 06 October 2003 at 4:08 PM

file_78856.jpg

thanx all master? lol...well usually only women call me that...lol (bad BT!!!..lol) lighting: it has one light way up in the sky that is a 'distant' light and is the sun it also has a lot of other lights that are bulbs that are low power and have falloff set (so to act more realistically) The textures are all images (except for those on the rail..and thats a default (sorta) carrara texture. c3 is really impressing me on the way it handles uv mapped objects now. It does a much better job than previous versions... tutorial? I tried to explain how I am doing the textures on this at the amapi forum at 3dcommune, but I think I over simplified it. These are uv mapped obj models..but Im not mapping them as "poser" users would, so it makes it a bit hard to explain. However, if you REALLY want me to try, I will :) BT


BigGreenFurryThing ( ) posted Mon, 06 October 2003 at 5:26 PM

Stunning. And I'll bet there was a lot of hard thinking and planning done before the modelling even started. Thanks for sharing this WIP.

Cheers,
Mark


bluetone ( ) posted Mon, 06 October 2003 at 6:56 PM

YES, yes PLEASE yes! We would very much like to step into the mind of the Sensi. While I understand the concept, I have yet to correctly UV map anything, and I'm sure I'm not the only one.


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