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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: Poser 3 Problem.....


rtfrog ( ) posted Sun, 05 October 2003 at 7:31 AM · edited Sun, 09 February 2025 at 6:42 PM

file_78842.jpg

I have just download Micheal version one from Computer Arts Magazine the problem I'm Having is that when i Try too render the figure the texture from the head and body can't be used at the same time on the Surface Material, also the same with Victoria.


x2000 ( ) posted Sun, 05 October 2003 at 7:40 AM

No problem, that's simply how P3 works. One map per object.


RHaseltine ( ) posted Sun, 05 October 2003 at 7:54 AM

It doesn't help that the tutorial in the current issue says the M/V RR can be used with Poser 3/4/5 - I thought they were probably wrong.


rtfrog ( ) posted Sun, 05 October 2003 at 8:43 AM

I have justed posted a message on the forum to see what they say.


raven ( ) posted Sun, 05 October 2003 at 10:26 AM

Attached Link: http://www.thedarkzone.freeserve.co.uk/MAT_file.zip

file_78843.jpg

You can use Michael with Poser 3, it just takes some work, thats all. First, maps have to be .tif or .bmp as Poser 3 doesn't accept .jpg files. Multiple maps can be applied to a figure such as Mike in P3 by using a MAT pose. The eyes are the main problem. They have an outer layer which is made transparent in P4 to simulate highlights. You can always add the eye texture to that part of the eye although you would then lose the ability to morph the pupil. Here is a pic of the reduced resolution Victoria in Poser 3 that was given away on an earlier mag. The MAT file for the Victoria is at the link, if you open it in Notepad or Wordpad and change the texture references to Mike's texture instead of Victoria's, it should work.



raven ( ) posted Sun, 05 October 2003 at 10:43 AM

file_78844.jpg

To get textures on the eyes, move the eye tex from their position on the texture to where it says Eyewhites (top left corner). This will lose the pupil morph ability, but at least they will have eyes. Also remember that transparency maps wont work in P3, so eyelashes and hair may not look that great.



rtfrog ( ) posted Sun, 05 October 2003 at 4:48 PM

file_78845.jpg

I changed the Texture from Jpeg to Tif first, I also tried the UV Mapper but the Texture Map turned out like this(picture above), I downlaoded your Mat file but it was a PZ2 file and don't work for me.


raven ( ) posted Sun, 05 October 2003 at 5:03 PM

file_78846.jpg

Ok, I see you've tried Victoria with UVMapper. With regards to the texture template, it would be easier to download the head template from DAZ. You can get the templates for the bodies and heads of Michael and Victoria there. The above post showed Mike's head template. This one will show Vicki's head template. For Victoria, you need to copy the eye texture from the 'eyes' position to the the 'outer eyeballs' area of the texture. The MAT file is a .pz2 file. It is applied to the Victoria model via a pose. The .pz2 I provided refers to the textures converted to .bmp rather than .tif, however, if you open it in a text editor and do a find/replace of .bmp with .tif it should work. If you need any more help with this, IM or email me and I will gladly help. It's getting late here and I'm off to bed. Hope that helps a bit more, if you still need help, contact me.



rtfrog ( ) posted Tue, 07 October 2003 at 4:16 PM

file_78847.jpg

Raven: I Downloaded MAT Pose Edit and tried that way on your Victoria Mat File(Picture above Next to Michael)that worked, then I tried with Michael but the Eyes still don't work.

PS:- Thanks for the help :)


raven ( ) posted Tue, 07 October 2003 at 7:29 PM

Attached Link: http://www.mazak-grafikwelt.de/frames.htm

There are some morph targets at Mazak's site (see link) for Michael and Victoria that will let you move the outer eyeball back allowing you to use the textures without repositioning the eye texture and this will also allow use of the pupil morphs. The site is in German, but click on Modelle and scroll down to no eyeball morph. This should sort your eye problems out totally :) Let me know how you get on, I see you are doing alright so far, and glad to help :)



rtfrog ( ) posted Thu, 09 October 2003 at 2:38 PM

file_78850.jpg

Raven: I Downloaded NoEyeball Morph but it looks like I have to find some way of adding them to the model, But I tried moving the Eyes to the Outer Eye Balls, It worked better that way(picture above), So now I'm using Edit Mat Pose on my other textures I have.


raven ( ) posted Thu, 09 October 2003 at 7:42 PM

Glad to see you have it sorted one way or another. To apply the morphs, try selecting the eye and goto Object->properties. In the dialog box select 'add morph target' and locate the correct morph in the next dialog box and then name it in the Label box. Click OK and you should now have that morph available to you in the dials. Hope that helps, and happy posing! :)



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