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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: Atmosphere/DOF


odeathoflife ( ) posted Fri, 10 October 2003 at 1:00 PM · edited Mon, 09 December 2024 at 8:19 AM

Can someone tell me in how to use atmosphere and depth of field? I have a light that I made atmosphere do-hickey 1 allplied the atmosphere in the mat room every object in the place turns flat white Thx

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stewer ( ) posted Fri, 10 October 2003 at 1:25 PM

Sounds to me like your atmosphere is too dense, try reducing it.


Treewarden ( ) posted Fri, 10 October 2003 at 1:31 PM

I have used this atmosphere before, I am recalling that clicking volume under mat room lets it work. Sound like you did that. Then under properties on your chosen light, click atmosphere on. Sound like you did that too. Set the value there very low. I am recalling .003 or .3 or .03 or some such. (sorry I'm at work.) Make sure you have a full background set of objects or planes that are behind where you want your effect. It can't render atmosphere over emptiness. It sounds like you knew that one too, if your objects are turning white. The key was that atmosphere strength dial in the light properties. It just needs to be set very low. Also, other bright lights will wash out this effect. Don't know about the depth of field though. Hope this helps. p.s. I think it has to be spotlight.


stewer ( ) posted Fri, 10 October 2003 at 1:32 PM

Here's a tutorial on the atmosphere effect: http://www.nerd3d.com/Tutorial/Atmosphere/Atmosphere.htm and this is what it says on all-white pictures: "My Render is all wahsed out or solid white. There are a couple of possibilities. The most common is using infinite lights. You should use a spot light. If you need to use infinite lights you will need to set the Volume Density very low. Another possibility is a spot light that is set very wide The more light passing between the camera and your subject the more faded it will look." As for the depth of field effect, I have written a tutorial about that: http://www.keindesign.de/stefan/poser/dof_p5.html Hope that helps, Stefan


odeathoflife ( ) posted Fri, 10 October 2003 at 2:18 PM

thanks looking over both links and yes it is an infinate light. I tried reducing the density down but I guess it was onlly low not Very Low :)

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odeathoflife ( ) posted Fri, 10 October 2003 at 3:07 PM

i think that I have atmosphere wrong in my head...I am thinking that I can use it to create distance haze, but it is not working that way at all, the DOF is great though and that is a nice script.

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Treewarden ( ) posted Fri, 10 October 2003 at 3:48 PM

file_79521.jpg

Here is an example of the atmosphere effect. Just spotlights.

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stewer ( ) posted Fri, 10 October 2003 at 6:54 PM

I am thinking that I can use it to create distance haze, but it is not working that way at all, Yes, you can. For that, don't turn up anything on the lights but check the "Depth Cue On" field for the atmosphere node in the Material Room. With a little help of the 3D texture nodes you can add some variation to it.


MatCreator ( ) posted Wed, 18 October 2006 at 8:37 AM

wow... this post is 3 years old, but just what i needed. thanks fellas :P

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bagginsbill ( ) posted Wed, 27 January 2010 at 6:46 AM

7-year old thread - needs a bump.


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ice-boy ( ) posted Wed, 27 January 2010 at 6:55 AM

he he good ;)


imagination304 ( ) posted Sat, 05 June 2010 at 3:51 AM

http://nerd3d.com/modules.php?name=Content&pa=list_pages_categories&cid=1


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