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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Mover 4 with Vue Pro...problem with Poser 5 Animation....


HarverdGrad ( ) posted Sat, 11 October 2003 at 3:25 PM · edited Mon, 27 January 2025 at 12:27 AM

Hi all,

I created a 30 second repeating walk animation using Poser 5, the Victoria 3 model, and the included Walk pose in Poser 5.

The Poser 5 animation imports just fine. If I render a Vue Animation- I get a 30 frame repeating walk cycle.

When I try to use the Mover Wizard with the Pedestrian settings the waypoints become all out of wack and the figure ends up bouncing all over x,y & Z axis as it follows the path I set. For that matter- the Path ends up looking different than the Path I created.

I'm hoping I'm just doing something stupid and it's not a bug in Mover itself.

I've had limited success using the "Look Ahead" settings in the Mover Wizard but then I loose the ability stay above the landscape.

Any advice, or links to tutorials on the subject?

Thanks for any info,
JB


norm1153 ( ) posted Mon, 13 October 2003 at 12:54 AM

Gosh, I wish I had the answer for you, and me! My first try at animation resulted in Vickie walking right into the ground, in VuePro. Then I read a post here by someone who said pose the model on a terrain first in Poser, then bring it in to VuePro. I'm not quite sure about that, though. But I have also had problems similar to what you describe. If I get answer(s) somehow, I'll try to let you know. Norm


HarverdGrad ( ) posted Mon, 13 October 2003 at 8:20 AM

Hi Norm, Thanks for the reply. I'll give that terrain suggestion a go and see what happens! Regards, JB


FattyB ( ) posted Mon, 13 October 2003 at 12:14 PM

Hmm not sure, but remember you can edit the waypoints in 3d mode and so correct any weird stuff that mover throws up. I often, with walking folks, do the walk path in Poser. Reason being it can be hard to get the timing right in Vue, sometimes they looks like they are on amphetimines and other times like sloths :-) Saying that, for flying creatures mover is very handy indeed, but with walking I would try hand editing it...ALso maybe start on a flat terrain to see if it is a mover bug or... thats all I can think of..


norm1153 ( ) posted Mon, 13 October 2003 at 12:26 PM

FattyB: Thanks. I already tried an import that had a walk path from Poser 5, but I will try again. But in addition to the problems discussed here, most imports that I've tried result with character moving her/his feet a little, but moving entirely too fast for the existing walk speed, so it looks like the character is flying, and just moving his shoes around a little. I am going to include a walk path, but only one cycle of the character's walk. A tutorial by the person at e-on who has successfully imported a poser character, walked it in Vue where it successfuly negotiated elevation variations, would certainly be nice. Especially since the publicity stuff for VuePro included this very scenario... and was so advertised as a feature of the VuePro/Mover combo. Norm


HarverdGrad ( ) posted Mon, 13 October 2003 at 12:51 PM

Eureka!

My problem was Loading the Walk Script in Poser and creating a 30 second walk cycle with no path. Vue is supposed to create the path in the Wizard which is hosed for me right now.

But here is the workaround...

In Poser 5:
1 Loaded Victoria 3

2 Selected "Figure"-->"Create WalkPath" from the Menu (this created a wavy path.

3 Loaded the "Walk Designer" under the menu "Windows"

4 Created a Custom walk in the Walk Designer and told it to follow Path.

5 Configured the animation to follow the path

6 Saved

7 Started Vue Pro

8 Imported Poser Animation

9 Created a Terrain

10 Selected the Poser Model and changed Motion to "Pedestrian" using the Object Property window in the upper left corner. This started the Mover Dialog Window- which I closed. After doing this- the original Path changed to follow the surface of the Terrain.

11 Rendered a small animation with a big goofy grin on my face.


norm1153 ( ) posted Mon, 13 October 2003 at 7:13 PM

Oh boy, that's great! Your #10 looks like the "big secret" to getting it to conform to the terrain!! I'm gonna try that just as soon as I can! Thanks, Norm


FattyB ( ) posted Mon, 13 October 2003 at 8:24 PM

Yes, pedestrian will make it follow the terrain, though I think it is a lot experimentation, as if you get the scale wrong the figure will end up head in the dirt etc. If its a vehicle then you cna choose some of the other ones. The best, imho, are the air ones, which can bank round terrain etc. Also remember you can edit the paths in 3d if you want to say fly between some terrain or go through a tunnel. There is a good bit in the manual on this. What I am still having trouble with is looped animation in poser, and creating paths for it in Vue, have a dragon walking backwards at the moment )-: Belino, I think thats his name, has some good examples and tutorials on editing timelines to get pans etc for cameras, very handy.


HarverdGrad ( ) posted Mon, 13 October 2003 at 8:36 PM

Correction to number 10...."using the Object Property window in the upper left corner" should read "using the Object Property window in the upper RIGHT corner"

Since this afternoon I rendered a pretty cool 30 second animation of a figure walking around some trees. Came out really well except there are about 4 frames where the figure didn't render fully. Body parts disappeared.

I just reloaded the animation and rendered frame one. Body Parts disappeared again. So I went to the timeline- selected the Body and did a "Preview animation" which caused everything to run through once. Upon rerendering frame 1- all body parts are visible. Might be a slight bug?

Other than that...I'm in the process of creating 3 animation shorts titled "Suzy the Naked Walker", "Suzy goes on a Naked Picnic", and "Suzy the Naked Jogger"
(ya- I'm either twisted, or still learning Cloth Morphing)


norm1153 ( ) posted Mon, 13 October 2003 at 9:05 PM

Thanks. I'm updating the page with this thread (I print these important ones, for posterity, or when my mind fails me, which is getting for often, lately!) Norm


norm1153 ( ) posted Wed, 15 October 2003 at 1:42 AM

Greetings! Well, by jumpin' jiminee, it WORKS just like you said it would! Just to have Vickie actually "walk" really ahd truly take real steps!! And she even kept her cool when she right over the mountain in my terrain! A couple of observations: After I had vickie and the terrain in there, it appears as if Vickie is floating above the ground. If you select her, and do a Drop Objects, it drops here to the terrain surface, and in about 2 seconds she pops right back up there in thin air. However, she is correct when an animation is rendered. I wonder if that floating is a scale problem. #2: Kinda related to above: which should we scale? Either scale Vickie DOWN, or scale the terrain (& all the other objects, whatever they will be) UP? This is essentially a post dealing with scaling. I'm going to fool around a bit here, and if I come up with anything, I'll post here. But boy, it's really EFFORTLESS when you do it this way! Couldn't be simpler. I hadn't put in look-ahead though. I gotta try that with some objects in the path. Norm


HarverdGrad ( ) posted Wed, 15 October 2003 at 9:38 AM

Hi Norm, Glad things are working out for you :) I find it easier to scale the scene to Vickie, I suppose Prescaling Vickie in Poser would work also. The reason I don't Scale Vickie in Vue is that it does something to your the and Makes Vickie Skate across the scenery...footsteps don't look real (if that makes sense). Depending on the terrain- sometimes the path doesn't calculate right in Pedestrian and you end up with too much float. I just hope there are some updates for Mover 4 for Vue Pro that addresses the issues discussed. I think how the program is intended to work, is we create a WalkCycle in Poser standing still...import into Vue and create a path. Regards, JB


norm1153 ( ) posted Wed, 15 October 2003 at 9:50 AM

So far I've tried getting things together scale-wise by scaling Vickie down, and discovered what you have said -- the walk occasionally does strange things and looks unreal, but only sometimes. I want to create a walk on a level surface, like a sidewalk, to see how it goes. I'll take a shot at scaling the scene, too. There is a Mover 4.2 being distributed by e-on for Vue 4, but I don't see anything relating to Vue Pro. The update we all just got didn't say anything about Mover, either. Maybe the 4.2 is already in Vue Pro -- as we've learned, a large part of Mover's codebase is already in Vue Pro. Norm


HarverdGrad ( ) posted Wed, 15 October 2003 at 11:39 AM

Hello Norm, I started a thread on the E-OnSoftware Tech support...the Mover 4.2 is for Vue D'esprit only. As to patches specific for VuePro users...the tech support person wasn't clear other than "when/if" there are patches- they would be provide as a separate update.


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