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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: rendering problems (may be a little old, but...)


kayarnad ( ) posted Sat, 18 October 2003 at 2:51 AM ยท edited Wed, 13 November 2024 at 11:29 PM

I may appear as a total ignorant in this, but as someone said "ignorant is not the one who does not know, ignorant is the one who does not want to learn"... I think that's how that went, but, oh well... I needed to create a city in poser, I did it, I basically blew up all dystopia buildings up to 10,000 percent (seriously, that's the number) so my poser characters could fit in the appropiate size... I had shrank the poser figures to 10,000 percent to make the file lighter, but that worked like crap. anyway, naturally I have serious render problems with this... I realized that Poser does NOT render only what's currently on your screen, but it renders everything so it can show you the portion you wanted rendered, and I think that maybe I'm doing something wrong. is there a way for Poser so it renders ONLY what's on the screen, and that it avoids rendering everything offscreen? and I'm I'm completely confused in this matter, please let me know. thnx Max


RHaseltine ( ) posted Sat, 18 October 2003 at 5:43 AM

First, scale won't make any difference to file size or render speed (as long as the numbers don't go out of Poser's counting range, of course): all that matters is number of vertices in the models, number of pixels in the textures and number of pixels in the output. For the rest, no you can't do a partial render (as far as I know) but having got your scene set up you could save a copy under a new name and delete currently unneeded elements from that.


kayarnad ( ) posted Sat, 18 October 2003 at 5:53 AM

hey, I was thinking in something like that, but my whole point was to make scenes where you could see the whole city in the background (I have mountains there and all)... but well, knowing that partial renders are not possible, apparently, then i guess my solution is just to upgrade my ram memory (it's measly 128 now). thanks for the reply Max


RHaseltine ( ) posted Sat, 18 October 2003 at 6:12 AM

You could try rendering the back row or two of buildings, then paste the image into the background or onto a one-sided square prop (or one of the cove props - RDNA has a free one) and then rendering the next layer of image in front of that and so on, or you could also render each layer sparately, with no background prop(s), save as TIFF or PSD and then open in a paint program and use the embedded alpha channel to select and then composite the successive layers.


Torulf ( ) posted Sat, 18 October 2003 at 7:16 AM

RAM-memory is important for handle many objects. A tips for making a large city in poser. Use Depth cueing to get a distant haze.

TG


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