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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Export Magnets or Morphs as Morph Targets?


ptrope ( ) posted Fri, 17 October 2003 at 8:46 PM ยท edited Tue, 26 November 2024 at 12:53 PM

Sorry if this has been asked or addressed here before; this forum is the absolute worst I've ever seen for trying to find information in a search :-(.

Is there any way to export body parts that have been modified to serve as morph targets? I applied magnets to a figure, exported, and ended up with the original part. When I spawned morph targets and tried it, I again got the original shapes. I know I can export the entire figure and use it in another application, exactly as I shaped and posed it; I'm afraid if I use that tack, though, and simply select only the body part I want to use as a morph target, it's probably not going to function correctly. Am I right?

So the question is: is there any way to do this, or is the only way to make deformed body morph targets by exporting and creating them in some other application?

Thanks for any help you can offer.


SWAMP ( ) posted Sat, 18 October 2003 at 4:24 AM

I haven't used magnets for awhile(drove me nuts),but I'll give it a shot.. Use your magnets to morph. Export each bodypart (that you have morphed) one at a time as obj..(in the HierarchyWindow uncheck universe,then check just the one body part). In the dialogue box that comes up..ONLY HAVE CHECK Morph target(No World Transfermation). Now load your figure..double click on the body part,you want to add the morph,and apply the obj(morph target). You can now save your figure with the morph as a cr2. I do all my morphing and shapeing in ZBrush so I'm a little rusty at this,but hope it helps.... SWAMP


Jaager ( ) posted Sat, 18 October 2003 at 11:36 AM

Use the magnets - spawn morph target - give it a name other than shape1. You have the morph. The way to save it = save the cr2. The morph can copied into any other cr2 for the figure using MM4 - or text edited in. Export is not necessary


SWAMP ( ) posted Sat, 18 October 2003 at 11:55 AM

Thanks Jaager....told ya I was rusty working inside of Poser. SWAMP


ptrope ( ) posted Sat, 18 October 2003 at 3:29 PM

Thanks, Jaager; I'm giving that a try now. Another problem I'm having is that when I spawn morph targets from the magnets, they don't have the same shape as the magnet provided. This is especially irksome where two body parts are affected by the same magnet; where they meet, there is a "shelf" where, when each part is dialed to "1" on the new morph target, the two body parts don't meet smoothly. These morph targets are the only modifications to the normal body shapes, so it's not like they're being affected by other morphs or poses (the figure is in the default "cross" pose). I'm beginning to think my best bet is simply saving the magnets, rather than trying to squeeze morph targets out of Poser ;).


Jaager ( ) posted Sat, 18 October 2003 at 4:16 PM

Those who use magnets should be able to tell you how to handle the seam match-up. Spawn makes a new morph from everything that is on. If you have morphs in play, they get added in too. For a morph and magnets, it is spawned per group. The magnets also have to be told which groups to work on. It seems to me that if the make sure the magnet is affecting the selected group and then spawn and then move to the parent/child group and spawn the magnet effect for it, there should be no shelf. The way to make sure you get the effect you want: 1) Set your new morph to 1.0 for every group it involves (Make sure no other morphs are active - especially the JCM, which you don't know are active - either use a figure with no morphs, or set the limits (min/max) for the JCM = 0.0) 2) Create Full Body Morph. Now, set your morphs back to zero, and use the new dial in BODY to set it.


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