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Subject: Need some suggestions please (polite ones! LOL)


TheWanderer ( ) posted Fri, 17 October 2003 at 4:29 AM · edited Wed, 31 July 2024 at 4:18 AM

Hi I want to make a forest scene, sort of like in a clearing with trees on all sides with one or two trees up close to the camera and a few mid ground and a lot in the background. The way I want it is for even the background trees to be seen from ground level to give the effect of a massive forest. But I would like to have a choice of view points so a single 'flat' wouldn't work. now my question is what would you recomend to do this, import objects, tree lab or background picture. obviously the close to trees would have to be quite detailed. any sugestions welcome please Dave


Rayraz ( ) posted Fri, 17 October 2003 at 5:08 AM

Attached Link: http://market.renderosity.com/softgood.ez?Who=kromekat

file_80411.jpg

Check Kromekat's store for high detail tree trunks. They're totally awesome! you can find them here: http://market.renderosity.com/softgood.ez?Who=kromekat

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Rayraz ( ) posted Fri, 17 October 2003 at 5:11 AM

file_80412.jpg

You can also use terrains to make trunks. there was a nice tut on that somewhere, but I forgot the link. But I'm sure someone else will know. For distant trees 2D images are fine, for the trees that are directly visible and not hidden behind other objects I always prefer to use real 3D trees. It depends on the look you want if the bryce treelab trees are good enough.

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Zhann ( ) posted Fri, 17 October 2003 at 5:16 AM

Attached Link: http://www.j.b.allen.btinternet.co.uk/

And if you want to keep polys at a minimum, use JB Allens terrain trunk, I think you'll find it on his site http://www.j.b.allen.btinternet.co.uk/bigsite/bigtrtut.html this is the tree tut, real easy and quick, and if you Kromekats photo textures, your trees will look great. JBA also shows how to do litter on the ground etc, in other tuts on his site.

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Vision is the Art of seeing things invisible...


GROINGRINDER ( ) posted Fri, 17 October 2003 at 5:17 AM

Attached Link: forest tut

Here is a link to Jonothan Allens forest tut.


RodsArt ( ) posted Fri, 17 October 2003 at 5:19 AM

Attached Link: http://www.ans-graphics.co.uk/

Any Simmons aka hobbit did a nice one. Look under his tutorials link. It's a "pdf" file, You'll need Acrobat Reader.(the reader is a freebe) Enjoy Check out his entire site, it's worth the time. :)

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shadowdragonlord ( ) posted Fri, 17 October 2003 at 7:45 AM

Bryce 5 Tree-lab trees use less polys and are waaay more detailed, unless you want any kind of non-symmetrical trunk, of course! I would use something like what the (above) posted for you closer trunks, and then Treelab trees if you have Bryce 5, for the Midground fillers, and then 2D alpha "pict" trees for the background. Remember that if you run out of cool trees, you can alpha-channel your own Bryce 5 trees all in Bryce, and re-import them into a scene as 2D pict object trees for your backgrounds... That cuts the PCPT (poly-count-per-tree, do you like that or WHAT?!??!) down to : ONE!


JC_01 ( ) posted Fri, 17 October 2003 at 12:19 PM

OMGGGGGG Rayaz!!! I LOVEEEEEE those treessss and ivy!!! WOW pleaseeeeeeeeee tell me they free stuff!! LOL runssssssssssssss to go look


Rayraz ( ) posted Fri, 17 October 2003 at 12:27 PM

They're at Kromekat's store, at the link under the first image. I can't take credit for them, they're not mine, I didn't make them, but if you like trees you should get them. They're absolutely AMAZING, I've seen them in several renders. If I where using close-up trees in my images I would most certainly have bought them myself.

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Zhann ( ) posted Fri, 17 October 2003 at 4:47 PM

I have all Kromekats textures, I should use them more. He has several packs of great forest stuff. And yeah, we'd all like them to be free, not gonna happen....;]

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TheWanderer ( ) posted Fri, 17 October 2003 at 4:59 PM

Hi Thanks folks I'm going to see if the c-card can stretch to KromKat's trees but I'll also have a look at the tutorials. One thing I was wondering tho' was if I did as shadowdragonlord suggested and used a 2d pic which do you all think would give a better effect in bryce flat,concave or I was thinking a convex setup. Dave (thanks again)


Zhann ( ) posted Fri, 17 October 2003 at 6:56 PM

....flat, concave, convex? For what?

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shadowdragonlord ( ) posted Fri, 17 October 2003 at 8:01 PM

I think Dave is referring to the tree arrangement or placement? This leads us parabolically back to another key factor : animation. When youre setting up trees, or placing ANY objects really, there's two ways to do it : animateable later or easier-to-start-a-scene-from-scratch-later. If you put them all in based off of only the "Main Render Shot" viewpoint alone, fine, if you just want to get the image done. But as out computers get faster, and animation of ridiculous scenes becomes more viable, it's cool to set up your scene so the trees are REALLY in the right positions, and not floating, and are far enough below the surface that the stupid roots aren't showing too much... Tedious work, at best! My silly Shadow's Wall scene was like that, I wanted everything TOO precise and it just took forever...


kromekat ( ) posted Sun, 19 October 2003 at 3:53 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1485914

Wow! - thanks for the referral Rayraz!! :) My apologies for their lack of 'free-ness' ;) - As you can probably imagine, an awful lot of time and energy went into making those props and textures! Anyway, [shameless but helpful plug] you might consider dropping by my store over the next month, as I am having a sale! - the first ever to include the tree and ivy props, and the first (probably the only) to incude the entire store!! :)

Adam Benton | www.kromekat.com


JC_01 ( ) posted Sun, 19 October 2003 at 7:52 PM

LOL hey, a girl can try....LOL AWESOME Stuff....and awefully tempting....grins (and ya just had to mention the word SALE!!!)


TheWanderer ( ) posted Mon, 20 October 2003 at 5:47 AM

Hi went and got kromekats tree on friday and had a look at the tute. so thanks again.


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