Sun, Dec 1, 3:23 PM CST

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2024 Nov 26 6:58 am)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: Creating Clip Maps


Xenobug ( ) posted Mon, 20 October 2003 at 11:14 AM · edited Wed, 18 September 2024 at 4:48 PM

Hi! I was wondering if someone here could tell me how to create clip mapped images similar to the ones sold at www.marlinstudios.com. The images are in targa format which I know holds mapping information but I'm not quite sure how to do it. These images will be imported into a 3D program such as Bryce. Any help would be very much appreciated. Thanks :-)


crocodilian ( ) posted Tue, 21 October 2003 at 1:25 PM

I'm not familiar with the Marlin Studios product. If what you're looking for is to have images with alpha channel, its pretty straightforward from Photoshop or Imageready. Create your alpha channel to define transparency, and save the image with alpha out as a TIFF. (Be sure to flatten your image before saving) Tiff can store a transparency channel (so can some other formats, like PNG, but Tiff is more likely to be read correctly by the target application) I haven't used Bryce in a while, so I can't remember if it respected the alpha from a Tiff-- i think it did. Even if you've got an application that doesn't read the Tiff alpha, you can save the grayscale alpha channel as its own image (EG MyPicture.jpg is the color data; MyPictureAlpha.jpg is the transparency data) . . . almost all 3D applications will let you apply these two and more to make a clipped texture.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.