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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)



Subject: anyone interested in FREE GLOBAL ILLUMINATION?


N1PPON ( ) posted Fri, 24 October 2003 at 8:36 AM ยท edited Mon, 02 December 2024 at 2:46 PM

Hi guys, ive been experimenting for the last month or so with Global illumination lighting within poser. After this time ive created various GI light sets which im wanting to share with the community. I just wanted to know if anyone would be interested in some free GI lighting packs? Also travelers amazing HDRI simulation light pack have inspired me to create some HDRI packs of my own. These HDRI packs of mine are still work in progress but i would like to offer these free when they are completed. If you havent tried travelers free HDRI lights from runtimedna.com i suggest you download them, they're really useful. Ive got some images in my gallery using HDRI. Thanks N1PPON


pakled ( ) posted Fri, 24 October 2003 at 8:50 AM

sure, put 'em up in freestuff..always useful.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Treewarden ( ) posted Fri, 24 October 2003 at 9:06 AM

Sure, freestuff would be good. I have question though. I make my own HDRI light sets. I have found that 20 lights is great for a small scale still life, but so far rendering a whole figure (not just a head shot) it seems like 20 lights isn't enough. I went to 40, still unconvincing. I am not really comparing HDRI renders with old fashioned Poser rendering, but to Cinema 4D or Lightwave renders. This technique works a lot better than Poser renders up to date. I am considering going to like 60-100 lights for a full body shot when I get some time. Also, I have found that by using LightPanel to change all the lights to spot and visible, I can see what the lights are doing and delete, modify each light as needed. I have learned a lot about lighting in Poser just fooling around this way. If someone wants to learn about lighting through experimentation, free light sets or homemade ones are a great way to do it. I did not get Travelers lights since I make my own. How many lights are in his sets? How many lights are you planning for your sets? I am wondering if this technique may evolve into light sets designed for specific things like, bust portrait (not what I meant), still life, full body portrait, etc. I have also noticed, as has been pointed out before by others here, that really many fewer lights can provide similar results, once one learns what the lights are doing.


N1PPON ( ) posted Fri, 24 October 2003 at 9:17 AM

caravaggio, I use between 20 and 30 lights for my simulated HDRI in poser. I dont really think its neccassary to use as may as 60-100. The majority of my lights have been created for waist up shots but they work the same with any scene. The lights i make are similar to travelers in the fact that each setup is custumised for a specific backgroud. travelers lights have about 20 lights i think (i cant remember the exact amount). Also ive found that you can get convincing HDRI effects with anything over 15 lights. Hope this helps.


Treewarden ( ) posted Fri, 24 October 2003 at 10:43 AM

Yes, I hope no need for 60-100. I'm going to try 60 though just for giggles. I also customize mine for background. I have not tried Travelers tut yet on getting them from photographs, I actually am going on the idea that you can get them from Poser itself. In previous thread I described my method (although just testing level) of getting the light set from a 360 degree Poser scene. Now, I am building an entire set in order to derive synthetic HDRI from a Poser made lightprobe. Since it will take me a while to build all the models, (just a table and a wall with a window are so far done), I probably won't be able to show renders for a while. I want to see what a light set derived from a Poser scene looks like dropped right back into the same Poser scene, avoiding the need for background photograph or blurry "inside the sphere background" image. This method allows you to derive many lights from just a few. Traveler's excellent idea of painting the source image sides white will definitely be of use the way I am deriving the images from a 3d lightprobe. Thanks Traveler! Thanks N1ppon! regards caravaggio


lelionx ( ) posted Fri, 24 October 2003 at 3:03 PM

yes, please!


Riddokun ( ) posted Fri, 24 October 2003 at 6:39 PM

gee... i hope you do not use 2048/4096 shadow maps like me.. even less would be terrifying for my poor lowend computer as soon as there are many dozens of lights :( can hit render and go to sleep, and pray for the machine not to crash/hung up while i am in bed :(


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