Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)
Momcat, If you haven't done the "Figure Independent Injection" then you can't do what you tried. Injection through readscript as implemented by Daz can only apply the ERC/FBM morphs to the FIRST character loaded in a scene (not just Figure 1, but the very first CR2 loaded). So all your ERC/FBM's for M3 got applied to V3. Basically you have 2 choices: the Daz recommended solution of pre-injecting your character and saving it to the Figure library and then using that for any character other than the first one loaded (after running Dial Cleaner on it). Or follow the FII route. If you really plan out your characters before you strat your scene, then the first option will be fine, but otherwise it removes all the advantages (for the user) of Injection. Fair bit of editing, but it's all explained - although I can't see why Daz can't do it as an update... To find the info on FII, look in Tech Poser forum, it's not far down in that one, and has links back to the discussion in main Poser forum.
Injecting morphs bypasses the P5 crosstalk protection, this is true for all injected morphs, not just FBMs. I don't know what the FII method is, but I prefer to inject the morphs, save the character to the character library, delete the figure, load the next figure, inject the morphs, save to the character library, delete the figure, then reload both figures from the library. As for seperate CR2s, I'd think that you'd have to have them for V3 and M3. While they may have the same morphs, they behave slightly differently on each character. So, you can make an expression for V3, then apply it to M3, but you'll need to tweak it.
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I am working on a pose and expression using V3 and M3. I just started doing the expressions, so it was only now that I discovered this. I injected V3 "All Expressions" and "All Mouth", then did the same for M3. No other morphs were present prior to this, and posing has not been a problem. I set V3's Opnen Mouth parameter to 1.00, and nothing happened...or so I thought. When I restored it to 0.00, I noticed that the lower part of M3's head (where it meets the neck) had been mildly affected by the V3 parameter. I tested M3's open mouth parameter, and no change to V3. The parameter worked as it should. I reinjected the "All Expressions" and "All Mouth" to V3, and this time, the parameters work. I dialed up "Mouth Sing" just to make sure it wasn't a direct crosstalk. The parameter worked as it should, but still affected M3's mesh in the same way it had before. Any ideas?